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armorpaint/base/shaders/mask_apply.kong
T

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2025-03-31 18:31:49 +02:00
#[set(everything)]
const tex0: tex2d;
#[set(everything)]
const tex0_sampler: sampler;
#[set(everything)]
const texa: tex2d;
#[set(everything)]
const texa_sampler: sampler;
struct vert_in {
pos: float2;
}
struct vert_out {
pos: float4;
tex: float2;
}
fun mask_apply_vert(input: vert_in): vert_out {
var output: vert_out;
output.tex = input.pos.xy * 0.5 + 0.5;
output.tex.y = 1.0 - output.tex.y;
output.pos = float4(input.pos.xy, 0.0, 1.0);
return output;
}
fun mask_apply_frag(input: vert_out): float4 {
var col0: float4 = sample_lod(tex0, tex0_sampler, input.tex, 0.0);
var mask: float = sample_lod(texa, texa_sampler, input.tex, 0.0).r;
return float4(col0.rgb, col0.a * mask);
}
#[pipe]
struct pipe {
vertex = mask_apply_vert;
fragment = mask_apply_frag;
}