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armorpaint/paint/shaders/dilate_map.kong
T

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2025-03-31 18:31:49 +02:00
2025-06-07 17:53:36 +02:00
#[set(everything)]
const constants: {
empty: float;
};
2025-03-31 18:31:49 +02:00
struct vert_in {
pos: float4;
nor: float2;
tex: float2;
}
struct vert_out {
pos: float4;
}
fun dilate_map_vert(input: vert_in): vert_out {
var output: vert_out;
var tex_coord: float2 = float2(input.tex.x * 2.0 - 1.0, (1.0 - input.tex.y) * 2.0 - 1.0);
output.pos = float4(tex_coord, 0.0, 1.0);
var keep: float = input.pos.x + input.nor.x;
return output;
}
fun dilate_map_frag(input: vert_out): float {
return 1.0;
}
#[pipe]
struct pipe {
vertex = dilate_map_vert;
fragment = dilate_map_frag;
}