11 lines
250 B
GLSL
11 lines
250 B
GLSL
|
|
#version 330
|
||
|
|
uniform sampler2D tex0;
|
||
|
|
uniform sampler2D texa;
|
||
|
|
in vec2 texCoord;
|
||
|
|
out vec4 FragColor;
|
||
|
|
void main() {
|
||
|
|
vec4 col0 = textureLod(tex0, texCoord, 0);
|
||
|
|
float mask = textureLod(texa, texCoord, 0).r;
|
||
|
|
FragColor = vec4(col0.rgb, col0.a * mask);
|
||
|
|
}
|