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armorpaint/Shaders/painter/cursor.frag.glsl
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#version 330
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uniform vec3 tint;
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#ifdef SPIRV
uniform sampler2D gbufferD; // vulkan unit align
#endif
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uniform sampler2D tex;
in vec2 texCoord;
out vec4 FragColor;
void main() {
vec4 col = texture(tex, texCoord);
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FragColor = vec4((col.rgb / col.a) * tint, col.a);
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}