Files
armorpaint/base/Sources/util_render.ts
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///if (is_paint || is_sculpt)
let util_render_material_preview_size: i32 = 256;
let util_render_decal_preview_size: i32 = 512;
let util_render_layer_preview_size: i32 = 200;
let util_render_screen_aligned_full_vb: vertex_buffer_t = null;
let util_render_screen_aligned_full_ib: index_buffer_t = null;
function util_render_make_material_preview() {
context_raw.material_preview = true;
let sphere: mesh_object_t = scene_get_child(".Sphere").ext;
sphere.base.visible = true;
let meshes: mesh_object_t[] = scene_meshes;
scene_meshes = [sphere];
let painto: mesh_object_t = context_raw.paint_object;
context_raw.paint_object = sphere;
sphere.materials[0] = project_materials[0].data;
context_raw.material.preview_ready = true;
mat4_set_from(context_raw.saved_camera, scene_camera.base.transform.local);
let m: mat4_t = mat4_create(0.9146286343879498, -0.0032648027153306235, 0.404281837254303, 0.4659988049397712, 0.404295023959927, 0.007367569133732468, -0.9145989516155143, -1.0687517188018691, 0.000007410128652369705, 0.9999675337275382, 0.008058532943908717, 0.015935682577325486, 0, 0, 0, 1);
transform_set_matrix(scene_camera.base.transform, m);
let saved_fov: f32 = scene_camera.data.fov;
scene_camera.data.fov = 0.92;
viewport_update_camera_type(camera_type_t.PERSPECTIVE);
let light: light_object_t = scene_lights[0];
let _light_strength: f32 = light.data.strength;
let probe: world_data_t = scene_world;
let _probe_strength: f32 = probe.strength;
light.data.strength = 0;
probe.strength = 7;
let _envmap_angle: f32 = context_raw.envmap_angle;
context_raw.envmap_angle = 6.0;
let _brush_scale: f32 = context_raw.brush_scale;
context_raw.brush_scale = 1.5;
let _brush_nodes_scale: f32 = context_raw.brush_nodes_scale;
context_raw.brush_nodes_scale = 1.0;
scene_world._.envmap = context_raw.preview_envmap;
// No resize
_render_path_last_w = util_render_material_preview_size;
_render_path_last_h = util_render_material_preview_size;
camera_object_build_proj(scene_camera);
camera_object_build_mat(scene_camera);
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make_material_parse_mesh_preview_material();
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let _commands: ()=>void = render_path_commands;
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render_path_commands = render_path_preview_commands_preview;
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render_path_render_frame();
render_path_commands = _commands;
context_raw.material_preview = false;
_render_path_last_w = app_w();
_render_path_last_h = app_h();
// Restore
sphere.base.visible = false;
scene_meshes = meshes;
context_raw.paint_object = painto;
transform_set_matrix(scene_camera.base.transform, context_raw.saved_camera);
viewport_update_camera_type(context_raw.camera_type);
scene_camera.data.fov = saved_fov;
camera_object_build_proj(scene_camera);
camera_object_build_mat(scene_camera);
light.data.strength = _light_strength;
probe.strength = _probe_strength;
context_raw.envmap_angle = _envmap_angle;
context_raw.brush_scale = _brush_scale;
context_raw.brush_nodes_scale = _brush_nodes_scale;
scene_world._.envmap = context_raw.show_envmap ? context_raw.saved_envmap : context_raw.empty_envmap;
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make_material_parse_mesh_material();
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context_raw.ddirty = 0;
}
function util_render_make_decal_preview() {
let current: image_t = _g2_current;
let g2_in_use: bool = _g2_in_use;
if (g2_in_use) g2_end();
if (context_raw.decal_image == null) {
context_raw.decal_image = image_create_render_target(util_render_decal_preview_size, util_render_decal_preview_size);
}
context_raw.decal_preview = true;
let plane: mesh_object_t = scene_get_child(".Plane").ext;
vec4_set(plane.base.transform.scale, 1, 1, 1);
quat_from_euler(plane.base.transform.rot, -math_pi() / 2, 0, 0);
transform_build_matrix(plane.base.transform);
plane.base.visible = true;
let meshes: mesh_object_t[] = scene_meshes;
scene_meshes = [plane];
let painto: mesh_object_t = context_raw.paint_object;
context_raw.paint_object = plane;
mat4_set_from(context_raw.saved_camera, scene_camera.base.transform.local);
let m: mat4_t = mat4_identity();
mat4_translate(m, 0, 0, 1);
transform_set_matrix(scene_camera.base.transform, m);
let saved_fov: f32 = scene_camera.data.fov;
scene_camera.data.fov = 0.92;
viewport_update_camera_type(camera_type_t.PERSPECTIVE);
let light: light_object_t = scene_lights[0];
light.base.visible = false;
scene_world._.envmap = context_raw.preview_envmap;
// No resize
_render_path_last_w = util_render_decal_preview_size;
_render_path_last_h = util_render_decal_preview_size;
camera_object_build_proj(scene_camera);
camera_object_build_mat(scene_camera);
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make_material_parse_mesh_preview_material();
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let _commands: ()=>void = render_path_commands;
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render_path_commands = render_path_preview_commands_decal;
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render_path_render_frame();
render_path_commands = _commands;
context_raw.decal_preview = false;
_render_path_last_w = app_w();
_render_path_last_h = app_h();
// Restore
plane.base.visible = false;
scene_meshes = meshes;
context_raw.paint_object = painto;
transform_set_matrix(scene_camera.base.transform, context_raw.saved_camera);
scene_camera.data.fov = saved_fov;
viewport_update_camera_type(context_raw.camera_type);
camera_object_build_proj(scene_camera);
camera_object_build_mat(scene_camera);
light = scene_lights[0];
light.base.visible = true;
scene_world._.envmap = context_raw.show_envmap ? context_raw.saved_envmap : context_raw.empty_envmap;
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make_material_parse_mesh_material();
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context_raw.ddirty = 1; // Refresh depth for decal paint
if (g2_in_use) g2_begin(current);
}
function util_render_make_text_preview() {
let current: image_t = _g2_current;
let g2_in_use: bool = _g2_in_use;
if (g2_in_use) g2_end();
let text: string = context_raw.text_tool_text;
let font: g2_font_t = context_raw.font.font;
let font_size: i32 = 200;
let text_w: i32 = math_floor(g2_font_width(font, font_size, text));
let text_h: i32 = math_floor(g2_font_height(font, font_size));
let texW: i32 = text_w + 32;
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if (texW < 512) {
texW = 512;
}
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if (context_raw.text_tool_image != null && context_raw.text_tool_image.width < texW) {
image_unload(context_raw.text_tool_image);
context_raw.text_tool_image = null;
}
if (context_raw.text_tool_image == null) {
///if krom_metal
context_raw.text_tool_image = image_create_render_target(texW, texW, tex_format_t.RGBA32);
///else
context_raw.text_tool_image = image_create_render_target(texW, texW, tex_format_t.R8);
///end
}
g2_begin(context_raw.text_tool_image);
g2_clear(0xff000000);
g2_set_font(font);
g2_set_font_size(font_size);
g2_set_color(0xffffffff);
g2_draw_string(text, texW / 2 - text_w / 2, texW / 2 - text_h / 2);
g2_end();
if (g2_in_use) g2_begin(current);
}
function util_render_make_font_preview() {
let current: image_t = _g2_current;
let g2_in_use: bool = _g2_in_use;
if (g2_in_use) g2_end();
let text: string = "Abg";
let font: g2_font_t = context_raw.font.font;
let font_size: i32 = 318;
let text_w: i32 = math_floor(g2_font_width(font, font_size, text)) + 8;
let text_h: i32 = math_floor(g2_font_height(font, font_size)) + 8;
if (context_raw.font.image == null) {
context_raw.font.image = image_create_render_target(512, 512, tex_format_t.RGBA32);
}
g2_begin(context_raw.font.image);
g2_clear(0x00000000);
g2_set_font(font);
g2_set_font_size(font_size);
g2_set_color(0xffffffff);
g2_draw_string(text, 512 / 2 - text_w / 2, 512 / 2 - text_h / 2);
g2_end();
context_raw.font.preview_ready = true;
if (g2_in_use) g2_begin(current);
}
function util_render_make_brush_preview() {
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if (render_path_paint_live_layer_locked) {
return;
}
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context_raw.material_preview = true;
let current: image_t = _g2_current;
let g2_in_use: bool = _g2_in_use;
if (g2_in_use) g2_end();
// Prepare layers
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if (render_path_paint_live_layer == null) {
render_path_paint_live_layer = slot_layer_create("_live");
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}
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let l: slot_layer_t = render_path_paint_live_layer;
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slot_layer_clear(l);
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if (context_raw.brush.image == null) {
context_raw.brush.image = image_create_render_target(util_render_material_preview_size, util_render_material_preview_size);
context_raw.brush.image_icon = image_create_render_target(50, 50);
}
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let _material: slot_material_t = context_raw.material;
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context_raw.material = slot_material_create();
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let _tool: workspace_tool_t = context_raw.tool;
context_raw.tool = workspace_tool_t.BRUSH;
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let _layer: slot_layer_t = context_raw.layer;
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if (slot_layer_is_mask(context_raw.layer)) {
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context_raw.layer = context_raw.layer.parent;
}
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let _fill_layer: slot_material_t = context_raw.layer.fill_layer;
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context_raw.layer.fill_layer = null;
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render_path_paint_use_live_layer(true);
make_material_parse_paint_material(false);
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let hid: i32 = history_undo_i - 1 < 0 ? config_raw.undo_steps - 1 : history_undo_i - 1;
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map_set(render_path_render_targets, "texpaint_undo" + hid, map_get(render_path_render_targets, "empty_black"));
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// Set plane mesh
let painto: mesh_object_t = context_raw.paint_object;
let visibles: bool[] = [];
for (let p of project_paint_objects) {
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array_push(visibles, p.base.visible);
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p.base.visible = false;
}
let merged_object_visible: bool = false;
if (context_raw.merged_object != null) {
merged_object_visible = context_raw.merged_object.base.visible;
context_raw.merged_object.base.visible = false;
}
let cam: camera_object_t = scene_camera;
mat4_set_from(context_raw.saved_camera, cam.base.transform.local);
let saved_fov: f32 = cam.data.fov;
viewport_update_camera_type(camera_type_t.PERSPECTIVE);
let m: mat4_t = mat4_identity();
mat4_translate(m, 0, 0, 0.5);
transform_set_matrix(cam.base.transform, m);
cam.data.fov = 0.92;
camera_object_build_proj(cam);
camera_object_build_mat(cam);
mat4_get_inv(m, scene_camera.vp);
let planeo: mesh_object_t = scene_get_child(".Plane").ext;
planeo.base.visible = true;
context_raw.paint_object = planeo;
let v: vec4_t = vec4_create();
let sx: f32 = vec4_len(vec4_set(v, m.m[0], m.m[1], m.m[2]));
quat_from_euler(planeo.base.transform.rot, -math_pi() / 2, 0, 0);
vec4_set(planeo.base.transform.scale, sx, 1.0, sx);
vec4_set(planeo.base.transform.loc, m.m[12], -m.m[13], 0.0);
transform_build_matrix(planeo.base.transform);
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render_path_paint_live_layer_drawn = 0;
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render_path_base_draw_gbuffer();
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// Paint brush preview
let _brush_radius: f32 = context_raw.brush_radius;
let _brush_opacity: f32 = context_raw.brush_opacity;
let _brush_hardness: f32 = context_raw.brush_hardness;
context_raw.brush_radius = 0.33;
context_raw.brush_opacity = 1.0;
context_raw.brush_hardness = 0.8;
let _x: f32 = context_raw.paint_vec.x;
let _y: f32 = context_raw.paint_vec.y;
let _last_x: f32 = context_raw.last_paint_vec_x;
let _last_y: f32 = context_raw.last_paint_vec_y;
let _pdirty: i32 = context_raw.pdirty;
context_raw.pdirty = 2;
let points_x: f32[] = [0.2, 0.2, 0.35, 0.5, 0.5, 0.5, 0.65, 0.8, 0.8, 0.8];
let points_y: f32[] = [0.5, 0.5, 0.35 - 0.04, 0.2 - 0.08, 0.4 + 0.015, 0.6 + 0.03, 0.45 - 0.025, 0.3 - 0.05, 0.5 + 0.025, 0.7 + 0.05];
for (let i: i32 = 1; i < points_x.length; ++i) {
context_raw.last_paint_vec_x = points_x[i - 1];
context_raw.last_paint_vec_y = points_y[i - 1];
context_raw.paint_vec.x = points_x[i];
context_raw.paint_vec.y = points_y[i];
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render_path_paint_commands_paint(false);
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}
context_raw.brush_radius = _brush_radius;
context_raw.brush_opacity = _brush_opacity;
context_raw.brush_hardness = _brush_hardness;
context_raw.paint_vec.x = _x;
context_raw.paint_vec.y = _y;
context_raw.last_paint_vec_x = _last_x;
context_raw.last_paint_vec_y = _last_y;
context_raw.prev_paint_vec_x = -1;
context_raw.prev_paint_vec_y = -1;
context_raw.pdirty = _pdirty;
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render_path_paint_use_live_layer(false);
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context_raw.layer.fill_layer = _fill_layer;
context_raw.layer = _layer;
context_raw.material = _material;
context_raw.tool = _tool;
let _init = function () {
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make_material_parse_paint_material(false);
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}
app_notify_on_init(_init);
// Restore paint mesh
context_raw.material_preview = false;
planeo.base.visible = false;
for (let i: i32 = 0; i < project_paint_objects.length; ++i) {
project_paint_objects[i].base.visible = visibles[i];
}
if (context_raw.merged_object != null) {
context_raw.merged_object.base.visible = merged_object_visible;
}
context_raw.paint_object = painto;
transform_set_matrix(scene_camera.base.transform, context_raw.saved_camera);
scene_camera.data.fov = saved_fov;
viewport_update_camera_type(context_raw.camera_type);
camera_object_build_proj(scene_camera);
camera_object_build_mat(scene_camera);
// Scale layer down to to image preview
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if (base_pipe_merge == null) {
base_make_pipe();
}
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l = render_path_paint_live_layer;
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let target: image_t = context_raw.brush.image;
g2_begin(target);
g2_clear(0x00000000);
g2_set_pipeline(base_pipe_copy);
g2_draw_scaled_image(l.texpaint, 0, 0, target.width, target.height);
g2_set_pipeline(null);
g2_end();
// Scale image preview down to to icon
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map_get(render_path_render_targets, "texpreview")._image = context_raw.brush.image;
map_get(render_path_render_targets, "texpreview_icon")._image = context_raw.brush.image_icon;
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render_path_set_target("texpreview_icon");
render_path_bind_target("texpreview", "tex");
render_path_draw_shader("shader_datas/supersample_resolve/supersample_resolve");
context_raw.brush.preview_ready = true;
context_raw.brush_blend_dirty = true;
if (g2_in_use) g2_begin(current);
}
function util_render_make_node_preview(canvas: zui_node_canvas_t, node: zui_node_t, image: image_t, group: zui_node_canvas_t = null, parents: zui_node_t[] = null) {
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let res: any = make_material_parse_node_preview_material(node, group, parents);
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if (res == null || res.scon == null) {
return;
}
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if (util_render_screen_aligned_full_vb == null) {
util_render_create_screen_aligned_full_data();
}
let _scale_world: f32 = context_raw.paint_object.base.transform.scale_world;
context_raw.paint_object.base.transform.scale_world = 3.0;
transform_build_matrix(context_raw.paint_object.base.transform);
g4_begin(image);
g4_set_pipeline(res.scon._.pipe_state);
uniforms_set_context_consts(res.scon, [""]);
uniforms_set_obj_consts(res.scon, context_raw.paint_object.base);
uniforms_set_material_consts(res.scon, res.mcon);
g4_set_vertex_buffer(util_render_screen_aligned_full_vb);
g4_set_index_buffer(util_render_screen_aligned_full_ib);
g4_draw();
g4_end();
context_raw.paint_object.base.transform.scale_world = _scale_world;
transform_build_matrix(context_raw.paint_object.base.transform);
}
function util_render_pick_pos_nor_tex() {
context_raw.pick_pos_nor_tex = true;
context_raw.pdirty = 1;
let _tool: workspace_tool_t = context_raw.tool;
context_raw.tool = workspace_tool_t.PICKER;
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make_material_parse_paint_material();
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if (context_raw.paint2d) {
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render_path_paint_set_plane_mesh();
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}
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render_path_paint_commands_paint(false);
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///if krom_metal
// Flush command list
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render_path_paint_commands_paint(false);
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///end
if (context_raw.paint2d) {
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render_path_paint_restore_plane_mesh();
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}
context_raw.tool = _tool;
context_raw.pick_pos_nor_tex = false;
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make_material_parse_paint_material();
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context_raw.pdirty = 0;
}
function util_render_get_decal_mat(): mat4_t {
util_render_pick_pos_nor_tex();
let decal_mat: mat4_t = mat4_identity();
let loc: vec4_t = vec4_create(context_raw.posx_picked, context_raw.posy_picked, context_raw.posz_picked);
let rot: quat_t = quat_from_to(quat_create(), vec4_create(0.0, 0.0, -1.0), vec4_create(context_raw.norx_picked, context_raw.nory_picked, context_raw.norz_picked));
let scale: vec4_t = vec4_create(context_raw.brush_radius * 0.5, context_raw.brush_radius * 0.5, context_raw.brush_radius * 0.5);
mat4_compose(decal_mat, loc, rot, scale);
return decal_mat;
}
function util_render_create_screen_aligned_full_data() {
// Over-sized triangle
let data: f32[] = [-math_floor(32767 / 3), -math_floor(32767 / 3), 0, 32767, 0, 0, 0, 0, 0, 0, 0, 0,
32767, -math_floor(32767 / 3), 0, 32767, 0, 0, 0, 0, 0, 0, 0, 0,
-math_floor(32767 / 3), 32767, 0, 32767, 0, 0, 0, 0, 0, 0, 0, 0];
let indices: i32[] = [0, 1, 2];
// Mandatory vertex data names and sizes
let structure: vertex_struct_t = g4_vertex_struct_create();
g4_vertex_struct_add(structure, "pos", vertex_data_t.I16_4X_NORM);
g4_vertex_struct_add(structure, "nor", vertex_data_t.I16_2X_NORM);
g4_vertex_struct_add(structure, "tex", vertex_data_t.I16_2X_NORM);
g4_vertex_struct_add(structure, "col", vertex_data_t.I16_4X_NORM);
util_render_screen_aligned_full_vb = g4_vertex_buffer_create(math_floor(data.length / math_floor(g4_vertex_struct_byte_size(structure) / 4)), structure, usage_t.STATIC);
let vertices: buffer_view_t = g4_vertex_buffer_lock(util_render_screen_aligned_full_vb);
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for (let i: i32 = 0; i < math_floor(buffer_view_size(vertices) / 2); ++i) {
buffer_view_set_i16(vertices, i * 2, data[i]);
}
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g4_vertex_buffer_unlock(util_render_screen_aligned_full_vb);
util_render_screen_aligned_full_ib = g4_index_buffer_create(indices.length);
let id: u32_array_t = g4_index_buffer_lock(util_render_screen_aligned_full_ib);
for (let i: i32 = 0; i < id.length; ++i) id[i] = indices[i];
g4_index_buffer_unlock(util_render_screen_aligned_full_ib);
}
///end