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armorpaint/paint/sources/nodes_material/attribute_node.c
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#include "../global.h"
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char *attribute_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
if (socket == node->outputs->buffer[0]) { // Color
if (parser_material_kong->context->allow_vcols) {
node_shader_context_add_elem(parser_material_kong->context, "col", "short4norm"); // Vcols only for now
return "input.vcolor";
}
else {
return ("float3(0.0, 0.0, 0.0)");
}
}
else { // Vector
node_shader_context_add_elem(parser_material_kong->context, "tex", "short2norm"); // UVMaps only for now
return "float3(tex_coord.x, tex_coord.y, 0.0)";
}
}
char *attribute_node_value(ui_node_t *node, ui_node_socket_t *socket) {
node_shader_add_constant(parser_material_kong, "time: float", "_time");
return "constants.time";
}
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void attribute_node_init() {
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ui_node_t *attribute_node_def = ALLOC_INIT(ui_node_t, {.id = 0,
.name = _tr("Attribute"),
.type = "ATTRIBUTE",
.x = 0,
.y = 0,
.color = 0xffb34f5a,
.inputs = any_array_create_from_raw((void *[]){}, 0),
.outputs = any_array_create_from_raw(
(void *[]){
ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Color"),
.type = "RGBA",
.color = 0xffc7c729,
.default_value = f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Vector"),
.type = "VECTOR",
.color = 0xff6363c7,
.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Factor"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Alpha"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
4),
.buttons = any_array_create_from_raw(
(void *[]){
ALLOC_INIT(ui_node_button_t, {.name = _tr("Name"),
.type = "STRING",
.output = -1,
.default_value = f32_array_create_x(0),
.data = NULL,
.min = 0.0,
.max = 1.0,
.precision = 100,
.height = 0}),
},
1),
.width = 0,
.flags = 0});
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any_array_push(nodes_material_input, attribute_node_def);
any_map_set(parser_material_node_vectors, "ATTRIBUTE", attribute_node_vector);
any_map_set(parser_material_node_values, "ATTRIBUTE", attribute_node_value);
}