2026-03-09 13:17:15 +01:00
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#include "../global.h"
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2026-04-05 16:09:00 +02:00
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char *str_tex_checker = "\
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2026-04-01 21:10:04 +02:00
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fun tex_checker(co: float3, col1: float3, col2: float3, scale: float): float3 { \
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/* Prevent precision issues on unit coordinates */ \
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var p: float3 = (co + 0.000001 * 0.999999) * scale; \
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var xi: float = abs(floor(p.x)); \
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var yi: float = abs(floor(p.y)); \
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var zi: float = abs(floor(p.z)); \
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/* var check: bool = (xi % 2.0 == yi % 2.0) == zi % 2.0;*/ \
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var checka: int = 0; \
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var checkb: int = 0; \
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if (xi % 2.0 == yi % 2.0) { checka = 1; } \
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if (zi % 2.0 != 0.0) { checkb = 1; } \
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if (checka == checkb) { return col1; } return col2; \
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} \
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fun tex_checker_f(co: float3, scale: float): float { \
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var p: float3 = (co + 0.000001 * 0.999999) * scale; \
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var xi: float = abs(floor(p.x)); \
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var yi: float = abs(floor(p.y)); \
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var zi: float = abs(floor(p.z)); \
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/*return float((xi % 2.0 == yi % 2.0) == zi % 2.0);*/ \
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var checka: int = 0; \
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var checkb: int = 0; \
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if (xi % 2.0 == yi % 2.0) { checka = 1; } \
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if (zi % 2.0 != 0.0) { checkb = 1; } \
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if (checka == checkb) { return 1.0; } return 0.0; \
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\
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} \
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";
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2026-04-04 21:38:20 +02:00
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char *checker_texture_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
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node_shader_add_function(parser_material_kong, str_tex_checker);
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char *co = parser_material_get_coord(node);
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char *col1 = parser_material_parse_vector_input(node->inputs->buffer[1]);
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char *col2 = parser_material_parse_vector_input(node->inputs->buffer[2]);
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char *scale = parser_material_parse_value_input(node->inputs->buffer[3], false);
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2026-08-21 22:35:41 +02:00
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return string_tmp("tex_checker(%s, %s, %s, %s)", co, col1, col2, scale);
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2026-04-04 21:38:20 +02:00
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}
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char *checker_texture_node_value(ui_node_t *node, ui_node_socket_t *socket) {
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node_shader_add_function(parser_material_kong, str_tex_checker);
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char *co = parser_material_get_coord(node);
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char *scale = parser_material_parse_value_input(node->inputs->buffer[3], false);
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2026-08-21 22:35:41 +02:00
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return string_tmp("tex_checker_f(%s, %s)", co, scale);
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2026-04-04 21:38:20 +02:00
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}
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2026-03-06 12:56:38 +01:00
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void checker_texture_node_init() {
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2026-03-31 18:47:10 +02:00
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2026-04-05 16:09:00 +02:00
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ui_node_t *checker_texture_node_def =
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2026-08-21 22:35:41 +02:00
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ALLOC_INIT(ui_node_t, {.id = 0,
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2026-08-21 22:40:25 +02:00
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.name = _tr("Checker Texture"),
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.type = "TEX_CHECKER",
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.x = 0,
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.y = 0,
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.color = 0xff4982a0,
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.inputs = any_array_create_from_raw(
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(void *[]){
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ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Vector"),
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.type = "VECTOR",
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.color = 0xff6363c7,
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.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Color 1"),
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.type = "RGBA",
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.color = 0xffc7c729,
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.default_value = f32_array_create_xyz(0.8, 0.8, 0.8),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Color 2"),
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.type = "RGBA",
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.color = 0xffc7c729,
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.default_value = f32_array_create_xyz(0.2, 0.2, 0.2),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Scale"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(5.0),
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.min = 0.0,
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.max = 10.0,
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.precision = 100,
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.display = 0}),
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},
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4),
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.outputs = any_array_create_from_raw(
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(void *[]){
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ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Color"),
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.type = "RGBA",
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.color = 0xffc7c729,
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.default_value = f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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ALLOC_INIT(ui_node_socket_t, {.id = 0,
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.node_id = 0,
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.name = _tr("Factor"),
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.type = "VALUE",
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.color = 0xffa1a1a1,
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.default_value = f32_array_create_x(1.0),
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.min = 0.0,
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.max = 1.0,
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.precision = 100,
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.display = 0}),
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},
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2),
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.buttons = any_array_create_from_raw((void *[]){}, 0),
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.width = 0,
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.flags = 0});
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2026-03-31 18:47:10 +02:00
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2026-03-06 12:56:38 +01:00
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any_array_push(nodes_material_texture, checker_texture_node_def);
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any_map_set(parser_material_node_vectors, "TEX_CHECKER", checker_texture_node_vector);
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any_map_set(parser_material_node_values, "TEX_CHECKER", checker_texture_node_value);
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}
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