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armorpaint/paint/sources/nodes_material/normal_map_node.c
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#include "../global.h"
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char *normal_map_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
char *strength = parser_material_parse_value_input(node->inputs->buffer[0], false);
char *norm = parser_material_parse_vector_input(node->inputs->buffer[1]);
char *store = parser_material_store_var_name(node);
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parser_material_write(parser_material_kong, string_tmp("var %s_texn: float3 = %s * 2.0 - 1.0;", store, norm));
parser_material_write(parser_material_kong, string_tmp("%s_texn.xy = %s * %s_texn.xy;", store, strength, store));
parser_material_write(parser_material_kong, string_tmp("%s_texn = normalize(%s_texn);", store, store));
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return string_tmp("(0.5 * %s_texn + 0.5)", store);
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}
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void normal_map_node_init() {
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ui_node_t *normal_map_node_def =
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ALLOC_INIT(ui_node_t, {.id = 0,
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.name = _tr("Normal Map"),
.type = "NORMAL_MAP",
.x = 0,
.y = 0,
.color = 0xff522c99,
.inputs = any_array_create_from_raw(
(void *[]){
ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Strength"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(1.0),
.min = 0.0,
.max = 2.0,
.precision = 100,
.display = 0}),
ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Normal Map"),
.type = "VECTOR",
.color = -10238109,
.default_value = f32_array_create_xyz(0.5, 0.5, 1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
2),
.outputs = any_array_create_from_raw(
(void *[]){
ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Normal Map"),
.type = "VECTOR",
.color = -10238109,
.default_value = f32_array_create_xyz(0.5, 0.5, 1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.buttons = any_array_create_from_raw((void *[]){}, 0),
.width = 0,
.flags = 0});
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any_array_push(nodes_material_utilities, normal_map_node_def);
any_map_set(parser_material_node_vectors, "NORMAL_MAP", normal_map_node_vector);
}