2023-02-15 18:50:51 +01:00
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#version 450
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2023-02-08 14:51:54 +01:00
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uniform sampler2D tex;
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2023-02-15 18:50:51 +01:00
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2023-02-08 14:51:54 +01:00
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in vec2 texCoord;
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out vec4 FragColor;
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2023-02-15 18:50:51 +01:00
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2023-02-08 14:51:54 +01:00
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void main() {
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FragColor = textureLod(tex, texCoord, 0).rrrr;
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}
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