Files
armorpaint/base/shaders/draw_image.kong
T

51 lines
974 B
Plaintext
Raw Normal View History

2025-03-20 23:08:26 +01:00
#[set(everything)]
const constants: {
2025-04-20 23:29:05 +02:00
pos: float4; // xywh
tex: float4; // xywh
col: float4;
2025-03-20 23:08:26 +01:00
};
#[set(everything)]
2025-04-24 22:19:44 +02:00
const sampler_linear: sampler;
2025-03-20 23:08:26 +01:00
#[set(everything)]
2025-04-24 22:19:44 +02:00
const tex: tex2d;
2025-03-20 23:08:26 +01:00
struct vert_in {
2025-04-20 23:29:05 +02:00
pos: float2;
2025-03-20 23:08:26 +01:00
}
struct vert_out {
pos: float4;
tex: float2;
col: float4;
}
fun draw_image_vert(input: vert_in): vert_out {
var output: vert_out;
2025-05-16 19:05:00 +02:00
var cpos: float4 = constants.pos;
var ctex: float4 = constants.tex;
2025-04-20 23:29:05 +02:00
output.pos = float4(input.pos, 0.0, 1.0);
2025-05-16 19:05:00 +02:00
output.pos.xy = output.pos.xy * cpos.zw + cpos.xy;
2025-04-20 23:29:05 +02:00
output.pos.xy = output.pos.xy * 2.0 - 1.0;
output.pos.y = -output.pos.y;
2025-05-16 19:05:00 +02:00
output.tex = input.pos * ctex.zw + ctex.xy;
2025-04-20 23:29:05 +02:00
output.col = constants.col;
2025-03-20 23:08:26 +01:00
return output;
}
fun draw_image_frag(input: vert_out): float4 {
2025-04-19 12:29:49 +02:00
var texcolor: float4 = sample(tex, sampler_linear, input.tex) * input.col;
2025-03-20 23:08:26 +01:00
texcolor.rgb = texcolor.rgb * texcolor.a * input.col.a;
return texcolor;
}
#[pipe]
struct pipe {
vertex = draw_image_vert;
fragment = draw_image_frag;
}