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armorpaint/paint/sources/material_nodes/wireframe_node.ts
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function wireframe_node_init() {
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array_push(nodes_material_input, wireframe_node_def);
map_set(parser_material_node_values, "WIREFRAME", wireframe_node_value);
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}
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function wireframe_node_value(node: ui_node_t, socket: ui_node_socket_t): string {
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node_shader_add_texture(parser_material_kong, "texuvmap", "_texuvmap");
// let use_pixel_size: bool = node.buttons[0].default_value[0] > 0.0;
// let pixel_size: f32 = parse_value_input(node.inputs[0]);
return "sample_lod(texuvmap, sampler_linear, tex_coord, 0.0).r";
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}
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let wireframe_node_def: ui_node_t = {
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id : 0,
name : _tr("Wireframe"),
type : "WIREFRAME",
x : 0,
y : 0,
color : 0xffb34f5a,
inputs : [
{
id : 0,
node_id : 0,
name : _tr("Size"),
type : "VALUE",
color : 0xffa1a1a1,
default_value : f32_array_create_x(0.01),
min : 0.0,
max : 0.1,
precision : 100,
display : 0
},
],
outputs : [ {
id : 0,
node_id : 0,
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name : _tr("Factor"),
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type : "VALUE",
color : 0xffa1a1a1,
default_value : f32_array_create_x(0.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
} ],
buttons : [ {
name : _tr("Pixel Size"),
type : "BOOL",
output : 0,
default_value : f32_array_create_x(0),
data : null,
min : 0.0,
max : 1.0,
precision : 100,
height : 0
} ],
width : 0,
flags : 0
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};