Files
armorpaint/Sources/arm/plugin/Camera.hx
T

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Haxe
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package arm.plugin;
import iron.system.Input;
import iron.system.Time;
import iron.math.Vec4;
import arm.ui.UITrait;
import arm.util.ViewportUtil;
class Camera {
public static var inst:Camera;
public static var dist = 0.0;
static inline var speed = 2.0;
var redraws = 0;
var first = true;
var dir = new Vec4();
var xvec = new Vec4();
var yvec = new Vec4();
var ease = 1.0;
public function new() {
inst = this;
var mouse = Input.getMouse();
var kb = Input.getKeyboard();
iron.App.notifyOnUpdate(function() {
if (Input.occupied ||
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!App.uienabled ||
App.isDragging ||
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UITrait.inst.isScrolling ||
mouse.x < 0 ||
mouse.x > iron.App.w()) return;
var camera = iron.Scene.active.camera;
if (first) {
first = false;
reset();
}
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var modif = kb.down("alt") || kb.down("shift") || kb.down("control") || Config.keymap.action_rotate == "middle";
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var controls = UITrait.inst.cameraControls;
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if (controls == 0) { // Orbit
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if (Operator.shortcut(Config.keymap.action_rotate) || (mouse.down("right") && !modif)) {
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redraws = 2;
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camera.transform.move(camera.lookWorld(), dist);
camera.transform.rotate(new iron.math.Vec4(0, 0, 1), -mouse.movementX / 100);
camera.transform.rotate(camera.rightWorld(), -mouse.movementY / 100);
if (camera.upWorld().z < 0) {
camera.transform.rotate(camera.rightWorld(), mouse.movementY / 100);
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}
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camera.transform.move(camera.lookWorld(), -dist);
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}
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if (Operator.shortcut(Config.keymap.action_pan) || (mouse.down("middle") && !modif)) {
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redraws = 2;
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var look = camera.transform.look().normalize().mult(mouse.movementY / 150);
var right = camera.transform.right().normalize().mult(-mouse.movementX / 150);
camera.transform.loc.add(look);
camera.transform.loc.add(right);
camera.buildMatrix();
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}
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if (Operator.shortcut(Config.keymap.action_zoom)) {
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redraws = 2;
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var f = -mouse.movementY / 150;
camera.transform.move(camera.look(), f);
dist -= f;
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}
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if (mouse.wheelDelta != 0) {
redraws = 2;
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var f = mouse.wheelDelta * (-0.1);
camera.transform.move(camera.look(), f);
dist -= f;
}
if (Operator.shortcut(Config.keymap.action_rotate_light)) {
redraws = 2;
var light = iron.Scene.active.lights[0];
var m = iron.math.Mat4.identity();
m.self = kha.math.FastMatrix4.rotationZ(mouse.movementX / 100);
light.transform.local.multmat(m);
light.transform.decompose();
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}
}
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else if (controls == 1) { // Rotate
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if (Operator.shortcut(Config.keymap.action_rotate) || (mouse.down("right") && !modif)) {
redraws = 2;
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var t = Context.object.transform;
var up = t.up().normalize();
t.rotate(up, mouse.movementX / 100);
var right = camera.rightWorld().normalize();
t.rotate(right, mouse.movementY / 100);
t.buildMatrix();
if (t.up().z < 0) {
t.rotate(right, -mouse.movementY / 100);
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}
}
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if (Operator.shortcut(Config.keymap.action_pan) || (mouse.down("middle") && !modif)) {
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redraws = 2;
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var look = camera.transform.look().normalize().mult(mouse.movementY / 150);
var right = camera.transform.right().normalize().mult(-mouse.movementX / 150);
camera.transform.loc.add(look);
camera.transform.loc.add(right);
camera.buildMatrix();
}
if (Operator.shortcut(Config.keymap.action_zoom)) {
redraws = 2;
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camera.transform.move(camera.look(), -mouse.movementY / 150);
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}
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if (mouse.wheelDelta != 0) {
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redraws = 2;
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camera.transform.move(camera.look(), mouse.wheelDelta * (-0.1));
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}
}
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else if (controls == 2 && mouse.down("right")) {
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var moveForward = kb.down("w") || kb.down("up") || mouse.wheelDelta < 0;
var moveBackward = kb.down("s") || kb.down("down") || mouse.wheelDelta > 0;
var strafeLeft = kb.down("a") || kb.down("left");
var strafeRight = kb.down("d") || kb.down("right");
var strafeUp = kb.down("e");
var strafeDown = kb.down("q");
var fast = kb.down("shift") ? 2.0 : (kb.down("alt") ? 0.5 : 1.0);
if (mouse.wheelDelta != 0) {
fast *= Math.abs(mouse.wheelDelta) * 4.0;
}
if (moveForward || moveBackward || strafeRight || strafeLeft || strafeUp || strafeDown) {
ease += Time.delta * 15;
if (ease > 1.0) ease = 1.0;
dir.set(0, 0, 0);
if (moveForward) dir.addf(camera.look().x, camera.look().y, camera.look().z);
if (moveBackward) dir.addf(-camera.look().x, -camera.look().y, -camera.look().z);
if (strafeRight) dir.addf(camera.right().x, camera.right().y, camera.right().z);
if (strafeLeft) dir.addf(-camera.right().x, -camera.right().y, -camera.right().z);
if (strafeUp) dir.addf(0, 0, 1);
if (strafeDown) dir.addf(0, 0, -1);
}
else {
ease -= Time.delta * 20.0 * ease;
if (ease < 0.0) ease = 0.0;
}
var d = Time.delta * speed * fast * ease;
if (d > 0.0) {
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Context.ddirty = 2;
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camera.transform.move(dir, d);
if (UITrait.inst.cameraType == 1) {
ViewportUtil.updateCameraType(UITrait.inst.cameraType);
}
}
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Context.ddirty = 2;
camera.transform.rotate(Vec4.zAxis(), -mouse.movementX / 200);
camera.transform.rotate(camera.right(), -mouse.movementY / 200);
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}
if (redraws > 0) {
redraws--;
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Context.ddirty = 2;
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if (UITrait.inst.cameraType == 1) {
ViewportUtil.updateCameraType(UITrait.inst.cameraType);
}
}
});
}
public function reset() {
var camera = iron.Scene.active.camera;
dist = camera.transform.loc.length();
}
}