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armorpaint/paint/sources/render_path_raytrace.c
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2026-03-06 12:56:38 +01:00
void render_path_raytrace_init() {}
void render_path_raytrace_commands(bool use_live_layer) {
if (!render_path_raytrace_ready || render_path_raytrace_is_bake) {
render_path_raytrace_ready = true;
if (render_path_raytrace_is_bake) {
render_path_raytrace_is_bake = false;
render_path_raytrace_init_shader = true;
}
string_t *ext = "";
if (context_raw->tool == TOOL_TYPE_GIZMO) {
ext = "forge_";
}
string_t *mode = config_raw->pathtrace_mode == PATHTRACE_MODE_FAST ? "core" : "full";
render_path_raytrace_raytrace_init(string_join(string_join(string_join("raytrace_brute_", ext), mode), render_path_raytrace_ext), true);
gc_unroot(render_path_raytrace_last_envmap);
render_path_raytrace_last_envmap = null;
}
if (!context_raw->envmap_loaded) {
context_load_envmap();
context_update_envmap();
}
world_data_t *probe = scene_world;
gpu_texture_t *saved_envmap = context_raw->show_envmap_blur ? probe->_->radiance_mipmaps->buffer[0] : context_raw->saved_envmap;
////
if (render_path_raytrace_last_envmap != saved_envmap) {
gc_unroot(render_path_raytrace_last_envmap);
render_path_raytrace_last_envmap = saved_envmap;
gc_root(render_path_raytrace_last_envmap);
gpu_texture_t *bnoise_sobol = any_map_get(scene_embedded, "bnoise_sobol.k");
gpu_texture_t *bnoise_scramble = any_map_get(scene_embedded, "bnoise_scramble.k");
gpu_texture_t *bnoise_rank = any_map_get(scene_embedded, "bnoise_rank.k");
slot_layer_t *l = layers_flatten(true, null);
gpu_raytrace_set_textures(l->texpaint, l->texpaint_nor, l->texpaint_pack, saved_envmap, bnoise_sobol, bnoise_scramble, bnoise_rank);
}
////
if (context_raw->pdirty > 0 || render_path_raytrace_dirty > 0) {
layers_flatten(true, null);
}
camera_object_t *cam = scene_camera;
transform_t *ct = cam->base->transform;
render_path_raytrace_help_mat = mat4_clone(cam->v);
render_path_raytrace_help_mat = mat4_mult_mat(render_path_raytrace_help_mat, cam->p);
render_path_raytrace_help_mat = mat4_inv(render_path_raytrace_help_mat);
render_path_raytrace_f32a->buffer[0] = transform_world_x(ct);
render_path_raytrace_f32a->buffer[1] = transform_world_y(ct);
render_path_raytrace_f32a->buffer[2] = transform_world_z(ct);
render_path_raytrace_f32a->buffer[3] = render_path_raytrace_frame;
#ifdef IRON_METAL
// render_path_raytrace_frame = (render_path_raytrace_frame % (16)) + 1; // _PAINT
render_path_raytrace_frame = render_path_raytrace_frame + 1; // _RENDER
#else
render_path_raytrace_frame = (render_path_raytrace_frame % 4) + 1; // _PAINT
// render_path_raytrace_frame = render_path_raytrace_frame + 1; // _RENDER
#endif
render_path_raytrace_f32a->buffer[4] = render_path_raytrace_help_mat.m00;
render_path_raytrace_f32a->buffer[5] = render_path_raytrace_help_mat.m01;
render_path_raytrace_f32a->buffer[6] = render_path_raytrace_help_mat.m02;
render_path_raytrace_f32a->buffer[7] = render_path_raytrace_help_mat.m03;
render_path_raytrace_f32a->buffer[8] = render_path_raytrace_help_mat.m10;
render_path_raytrace_f32a->buffer[9] = render_path_raytrace_help_mat.m11;
render_path_raytrace_f32a->buffer[10] = render_path_raytrace_help_mat.m12;
render_path_raytrace_f32a->buffer[11] = render_path_raytrace_help_mat.m13;
render_path_raytrace_f32a->buffer[12] = render_path_raytrace_help_mat.m20;
render_path_raytrace_f32a->buffer[13] = render_path_raytrace_help_mat.m21;
render_path_raytrace_f32a->buffer[14] = render_path_raytrace_help_mat.m22;
render_path_raytrace_f32a->buffer[15] = render_path_raytrace_help_mat.m23;
render_path_raytrace_f32a->buffer[16] = render_path_raytrace_help_mat.m30;
render_path_raytrace_f32a->buffer[17] = render_path_raytrace_help_mat.m31;
render_path_raytrace_f32a->buffer[18] = render_path_raytrace_help_mat.m32;
render_path_raytrace_f32a->buffer[19] = render_path_raytrace_help_mat.m33;
render_path_raytrace_f32a->buffer[20] = scene_world->strength;
if (!context_raw->show_envmap) {
render_path_raytrace_f32a->buffer[20] = -render_path_raytrace_f32a->buffer[20];
}
render_path_raytrace_f32a->buffer[21] = context_raw->envmap_angle;
render_path_raytrace_f32a->buffer[22] = render_path_raytrace_uv_scale;
if (render_path_base_buf_swapped) {
render_path_base_swap_buf("buf");
}
render_target_t *framebuffer = any_map_get(render_path_render_targets, "buf");
_gpu_raytrace_dispatch_rays(framebuffer->_image, render_path_raytrace_f32a);
if (context_raw->ddirty == 1 || context_raw->pdirty == 1) {
#ifdef IRON_METAL
context_raw->rdirty = 128;
#else
context_raw->rdirty = 4;
#endif
}
context_raw->ddirty--;
context_raw->pdirty--;
context_raw->rdirty--;
// context_raw->ddirty = 1; // _RENDER
if (context_raw->tool == TOOL_TYPE_GIZMO) {
context_raw->ddirty = 1;
}
}
void render_path_raytrace_raytrace_init(string_t *shader_name, bool build) {
if (render_path_raytrace_init_shader) {
render_path_raytrace_init_shader = false;
scene_embed_data("bnoise_sobol.k");
scene_embed_data("bnoise_scramble.k");
scene_embed_data("bnoise_rank.k");
buffer_t *shader = data_get_blob(shader_name);
_gpu_raytrace_init(shader);
}
if (build) {
render_path_raytrace_build_data();
}
{
_gpu_raytrace_as_init();
if (context_raw->tool == TOOL_TYPE_GIZMO) {
for (i32 i = 0; i < project_paint_objects->length; ++i) {
mesh_object_t *po = project_paint_objects->buffer[i];
if (!po->base->visible) {
continue;
}
_gpu_raytrace_as_add(po->data->_->vertex_buffer, po->data->_->index_buffer, po->base->transform->world_unpack);
}
}
else {
_gpu_raytrace_as_add(render_path_raytrace_vb, render_path_raytrace_ib, render_path_raytrace_transform);
}
gpu_buffer_t *vb_full = context_raw->merged_object->data->_->vertex_buffer;
gpu_buffer_t *ib_full = context_raw->merged_object->data->_->index_buffer;
_gpu_raytrace_as_build(vb_full, ib_full);
}
}
void render_path_raytrace_build_data() {
if (context_raw->merged_object == null) {
util_mesh_merge(null);
}
mesh_object_t *mo = !context_layer_filter_used() ? context_raw->merged_object : context_raw->paint_object;
if (context_raw->tool == TOOL_TYPE_GIZMO) {
render_path_raytrace_transform = mo->base->transform->world_unpack;
}
else {
render_path_raytrace_transform = mat4_identity();
}
f32 sc = mo->base->transform->scale.x * mo->data->scale_pos;
if (mo->base->parent != null) {
sc *= mo->base->parent->transform->scale.x;
}
render_path_raytrace_transform = mat4_scale(render_path_raytrace_transform, vec4_create(sc, sc, sc, 1.0));
gc_unroot(render_path_raytrace_vb);
render_path_raytrace_vb = mo->data->_->vertex_buffer;
gc_root(render_path_raytrace_vb);
gc_unroot(render_path_raytrace_ib);
render_path_raytrace_ib = mo->data->_->index_buffer;
gc_root(render_path_raytrace_ib);
}
void render_path_raytrace_draw(bool use_live_layer) {
bool is_live = config_raw->brush_live && render_path_paint_live_layer_drawn > 0;
if (context_raw->ddirty > 1 || context_raw->pdirty > 0 || is_live) {
render_path_raytrace_frame = 0;
}
#ifdef IRON_METAL
// Delay path tracing additional samples while painting
bool down = mouse_down("left") || pen_down("tip");
if (context_in_3d_view() && down) {
render_path_raytrace_frame = 0;
}
#endif
render_path_raytrace_commands(use_live_layer);
render_path_set_target("buf", null, null, GPU_CLEAR_NONE, 0, 0.0);
render_path_draw_meshes("overlay");
render_path_set_target("buf", null, null, GPU_CLEAR_NONE, 0, 0.0);
render_path_base_draw_compass();
render_path_set_target("last", null, null, GPU_CLEAR_NONE, 0, 0.0);
render_path_bind_target("buf", "tex");
render_path_draw_shader("Scene/compositor_pass/compositor_pass");
render_path_base_draw_bloom("buf", "last");
render_path_set_target("", null, null, GPU_CLEAR_NONE, 0, 0.0);
render_path_bind_target("last", "tex");
render_path_draw_shader("Scene/copy_pass/copy_pass");
render_path_paint_commands_cursor();
}