Files
armorpaint/paint/sources/material_nodes/checker_texture_node.c
T

134 lines
8.8 KiB
C
Raw Normal View History

2026-03-09 13:17:15 +01:00
#include "../global.h"
2026-04-05 16:09:00 +02:00
char *str_tex_checker = "\
2026-04-01 21:10:04 +02:00
fun tex_checker(co: float3, col1: float3, col2: float3, scale: float): float3 { \
/* Prevent precision issues on unit coordinates */ \
var p: float3 = (co + 0.000001 * 0.999999) * scale; \
var xi: float = abs(floor(p.x)); \
var yi: float = abs(floor(p.y)); \
var zi: float = abs(floor(p.z)); \
/* var check: bool = (xi % 2.0 == yi % 2.0) == zi % 2.0;*/ \
var checka: int = 0; \
var checkb: int = 0; \
if (xi % 2.0 == yi % 2.0) { checka = 1; } \
if (zi % 2.0 != 0.0) { checkb = 1; } \
if (checka == checkb) { return col1; } return col2; \
} \
fun tex_checker_f(co: float3, scale: float): float { \
var p: float3 = (co + 0.000001 * 0.999999) * scale; \
var xi: float = abs(floor(p.x)); \
var yi: float = abs(floor(p.y)); \
var zi: float = abs(floor(p.z)); \
/*return float((xi % 2.0 == yi % 2.0) == zi % 2.0);*/ \
var checka: int = 0; \
var checkb: int = 0; \
if (xi % 2.0 == yi % 2.0) { checka = 1; } \
if (zi % 2.0 != 0.0) { checkb = 1; } \
if (checka == checkb) { return 1.0; } return 0.0; \
\
} \
";
2026-04-04 21:38:20 +02:00
char *checker_texture_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
node_shader_add_function(parser_material_kong, str_tex_checker);
char *co = parser_material_get_coord(node);
char *col1 = parser_material_parse_vector_input(node->inputs->buffer[1]);
char *col2 = parser_material_parse_vector_input(node->inputs->buffer[2]);
char *scale = parser_material_parse_value_input(node->inputs->buffer[3], false);
return string("tex_checker(%s, %s, %s, %s)", co, col1, col2, scale);
}
char *checker_texture_node_value(ui_node_t *node, ui_node_socket_t *socket) {
node_shader_add_function(parser_material_kong, str_tex_checker);
char *co = parser_material_get_coord(node);
char *scale = parser_material_parse_value_input(node->inputs->buffer[3], false);
return string("tex_checker_f(%s, %s)", co, scale);
}
2026-03-06 12:56:38 +01:00
void checker_texture_node_init() {
2026-03-31 18:47:10 +02:00
2026-04-05 16:09:00 +02:00
ui_node_t *checker_texture_node_def =
2026-03-31 18:47:10 +02:00
GC_ALLOC_INIT(ui_node_t, {.id = 0,
.name = _tr("Checker Texture"),
.type = "TEX_CHECKER",
.x = 0,
.y = 0,
.color = 0xff4982a0,
.inputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Vector"),
.type = "VECTOR",
.color = 0xff6363c7,
.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Color 1"),
.type = "RGBA",
.color = 0xffc7c729,
.default_value = f32_array_create_xyz(0.8, 0.8, 0.8),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Color 2"),
.type = "RGBA",
.color = 0xffc7c729,
.default_value = f32_array_create_xyz(0.2, 0.2, 0.2),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Scale"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(5.0),
.min = 0.0,
.max = 10.0,
.precision = 100,
.display = 0}),
},
4),
.outputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Color"),
.type = "RGBA",
.color = 0xffc7c729,
.default_value = f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Factor"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
2),
.buttons = any_array_create_from_raw((void *[]){}, 0),
.width = 0,
.flags = 0});
2026-03-06 12:56:38 +01:00
any_array_push(nodes_material_texture, checker_texture_node_def);
any_map_set(parser_material_node_vectors, "TEX_CHECKER", checker_texture_node_vector);
any_map_set(parser_material_node_values, "TEX_CHECKER", checker_texture_node_value);
}