Files
armorpaint/paint/sources/material_nodes/script_node.ts
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function script_node_init() {
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array_push(nodes_material_input, script_node_def);
map_set(parser_material_node_values, "SCRIPT_CPU", script_node_value);
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}
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function script_node_value(node: ui_node_t, socket: ui_node_socket_t): string {
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if (parser_material_script_links == null) {
parser_material_script_links = map_create();
}
let script: buffer_t = node.buttons[0].default_value;
let str: string = sys_buffer_to_string(script);
let link: string = parser_material_node_name(node);
map_set(parser_material_script_links, link, str);
node_shader_add_constant(parser_material_kong, "" + link + ": float", "_" + link);
return "constants." + link;
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}
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let script_node_def: ui_node_t = {
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id : 0,
name : _tr("Script"),
type : "SCRIPT_CPU", // extension
x : 0,
y : 0,
color : 0xffb34f5a,
inputs : [],
outputs : [ {
id : 0,
node_id : 0,
name : _tr("Value"),
type : "VALUE",
color : 0xffa1a1a1,
default_value : f32_array_create_x(0.5),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
} ],
buttons : [ {
name : " ",
type : "STRING",
output : -1,
default_value : f32_array_create_x(0), // "",
data : null,
min : 0.0,
max : 1.0,
precision : 100,
height : 0
} ],
width : 0,
flags : 0
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};