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armorpaint/paint/sources/nodes_brush/random_node.c
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#include "../global.h"
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typedef struct random_node {
struct logic_node *base;
} random_node_t;
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i32 random_node_a;
i32 random_node_b;
i32 random_node_c;
i32 random_node_d = -1;
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void random_node_set_seed(i32 seed);
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i32 random_node_get_int() {
if (random_node_d == -1) {
random_node_set_seed(352124);
}
// Courtesy of https://github.com/Kode/Kha/blob/main/Sources/kha/math/Random.hx
i32 t = (random_node_a + random_node_b | 0) + random_node_d | 0;
random_node_d = random_node_d + 1 | 0;
u32 urandom_node_b = random_node_b;
random_node_a = random_node_b ^ urandom_node_b >> 9;
random_node_b = random_node_c + (random_node_c << 3) | 0;
u32 urandom_node_c = random_node_c;
random_node_c = random_node_c << 21 | urandom_node_c >> 11;
random_node_c = random_node_c + t | 0;
return t & 0x7fffffff;
}
void random_node_set_seed(i32 seed) {
random_node_d = seed;
random_node_a = 0x36aef51a;
random_node_b = 0x21d4b3eb;
random_node_c = 0xf2517abf;
// Immediately skip a few possibly poor results the easy way
for (i32 i = 0; i < 15; ++i) {
random_node_get_int();
}
}
i32 random_node_get_seed() {
return random_node_d;
}
f32 random_node_get_float() {
return random_node_get_int() / (float)0x7fffffff;
}
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logic_node_value_t *random_node_get(random_node_t *self, i32 from) {
f32 min = logic_node_input_get(self->base->inputs->buffer[0])->_f32;
f32 max = logic_node_input_get(self->base->inputs->buffer[1])->_f32;
logic_node_value_t *v = GC_ALLOC_INIT(logic_node_value_t, {._f32 = min + random_node_get_float() * (max - min)});
return v;
}
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void *random_node_create(ui_node_t *raw, f32_array_t *args) {
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random_node_t *n = GC_ALLOC_INIT(random_node_t, {0});
n->base = logic_node_create(n);
n->base->get = random_node_get;
return n;
}
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void random_node_init() {
ui_node_t *random_node_def =
GC_ALLOC_INIT(ui_node_t, {.id = 0,
.name = _tr("Random"),
.type = "random_node",
.x = 0,
.y = 0,
.color = 0xffb34f5a,
.inputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Min"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Max"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
2),
.outputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Value"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(0.5),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.buttons = any_array_create_from_raw((void *[]){}, 0),
.width = 0,
.flags = 0});
any_array_push(nodes_brush_category0, random_node_def);
any_map_set(nodes_brush_creates, "random_node", random_node_create);
}