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armorpaint/base/Assets/shader_datas.arm
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ßÛ shader_datasÝßÛnameÛcompositor_passÛcontextsÝß ÛnameÛcompositor_passÛ constantsÝßÛtypeÛfloatÛnameÛvignetteStrengthÛlinkÛ_vignetteStrengthßÛtypeÛfloatÛnameÛ
grainStrengthÛlinkÛ_grainStrengthÛ
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texture_unitsÝßÛnameÛtexÛvertex_elementsÝßÛdataÛfloat2ÛnameÛposÛ
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vertex_shaderÛ pass.vertÛfragment_shaderÛcompositor_pass.fragÛ depth_writeÂÛ compare_modeÛalwaysÛ cull_modeÛnoneßÛnameÛsmaa_edge_detectÛcontextsÝß ÛnameÛsmaa_edge_detectÛ constantsÝßÛtypeÛvec2ÛnameÛ
screenSizeInvÛlinkÛ_screen_size_invÛ
texture_unitsÝßÛnameÛcolorTexÛvertex_elementsÝßÛdataÛfloat2ÛnameÛposÛ
vertex_shaderÛsmaa_edge_detect.vertÛfragment_shaderÛsmaa_edge_detect.fragÛ depth_writeÂÛ compare_modeÛalwaysÛ cull_modeÛnoneßÛnameÛsmaa_blend_weightÛcontextsÝß ÛnameÛsmaa_blend_weightÛ constantsÝßÛtypeÛvec2ÛnameÛ
screenSizeÛlinkÛ _screen_sizeßÛtypeÛvec2ÛnameÛ
screenSizeInvÛlinkÛ_screen_size_invÛ
texture_unitsÝßÛnameÛedgesTexßÛnameÛareaTexÛlinkÛ $smaa_area.kßÛnameÛ searchTexÛlinkÛ$smaa_search.kÛvertex_elementsÝßÛdataÛfloat2ÛnameÛposÛ
vertex_shaderÛsmaa_blend_weight.vertÛfragment_shaderÛsmaa_blend_weight.fragÛ depth_writeÂÛ compare_modeÛalwaysÛ cull_modeÛnoneßÛnameÛsmaa_neighborhood_blendÛcontextsÝß ÛnameÛsmaa_neighborhood_blendÛ constantsÝßÛtypeÛvec2ÛnameÛ
screenSizeInvÛlinkÛ_screen_size_invÛ
texture_unitsÝßÛnameÛcolorTexßÛnameÛblendTexßÛnameÛsvelocÛvertex_elementsÝßÛdataÛfloat2ÛnameÛposÛ
vertex_shaderÛsmaa_neighborhood_blend.vertÛfragment_shaderÛsmaa_neighborhood_blend.fragÛ depth_writeÂÛ compare_modeÛalwaysÛ cull_modeÛnoneßÛnameÛtaa_passÛcontextsÝß ÛnameÛtaa_passÛ constantsÝÛ
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texture_unitsÝßÛnameÛtexßÛnameÛtex2ßÛnameÛsvelocÛvertex_elementsÝßÛdataÛfloat2ÛnameÛposÛ
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vertex_shaderÛ pass.vertÛfragment_shaderÛ
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taa_pass.fragÛ depth_writeÂÛ compare_modeÛalwaysÛ cull_modeÛnoneßÛnameÛ copy_passÛcontextsÝß ÛnameÛ copy_passÛ constantsÝÛ
texture_unitsÝßÛnameÛtexÛvertex_elementsÝßÛdataÛfloat2ÛnameÛposÛ
vertex_shaderÛ pass.vertÛfragment_shaderÛpass_copy.fragÛ depth_writeÂÛ compare_modeÛalwaysÛ cull_modeÛnoneß
ÛnameÛ copyR8_passÛ constantsÝÛ
texture_unitsÝßÛnameÛtexÛvertex_elementsÝßÛdataÛfloat2ÛnameÛposÛ
vertex_shaderÛ pass.vertÛfragment_shaderÛpass_copy.fragÛ depth_writeÂÛ compare_modeÛalwaysÛ cull_modeÛnoneÛcolor_attachmentsÝÛR8ß
ÛnameÛ copyD32_passÛ constantsÝÛ
texture_unitsÝßÛnameÛtexÛvertex_elementsÝßÛdataÛfloat2ÛnameÛposÛ
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vertex_shaderÛ pass.vertÛfragment_shaderÛpass_copy.fragÛ depth_writeÂÛ compare_modeÛalwaysÛ cull_modeÛnoneÛdepth_attachmentÛDEPTH32ßÛnameÛsupersample_resolveÛcontextsÝß ÛnameÛsupersample_resolveÛ constantsÝßÛtypeÛvec2ÛnameÛ
screenSizeInvÛlinkÛ_screen_size_invÛ
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texture_unitsÝßÛnameÛtexÛvertex_elementsÝßÛdataÛfloat2ÛnameÛposÛ
vertex_shaderÛ pass.vertÛfragment_shaderÛsupersample_resolve.fragÛ depth_writeÂÛ compare_modeÛalwaysÛ cull_modeÛnoneßÛnameÛ ssao_passÛcontextsÝß
ÛnameÛ ssao_passÛ constantsÝßÛtypeÛmat4ÛnameÛinvPÛlinkÛ_inv_proj_matrixßÛtypeÛmat4ÛnameÛPÛlinkÛ _proj_matrixßÛtypeÛmat3ÛnameÛV3ÛlinkÛ
_view_matrix3ßÛtypeÛvec2ÛnameÛ
cameraProjÛlinkÛ_camera_plane_projÛ
texture_unitsÝßÛnameÛgbufferDßÛnameÛgbuffer0Ûvertex_elementsÝßÛdataÛfloat2ÛnameÛposÛ
vertex_shaderÛpass_viewray2.vertÛfragment_shaderÛssao_pass.fragÛ depth_writeÂÛ compare_modeÛalwaysÛ cull_modeÛnoneÛcolor_attachmentsÝÛR8ßÛnameÛssao_blur_passÛcontextsÝß
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ÛnameÛssao_blur_pass_xÛ constantsÝßÛtypeÛvec2ÛnameÛdirInvÛlinkÛ
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_vec2x_invÛ
texture_unitsÝßÛnameÛtexßÛnameÛgbuffer0Ûvertex_elementsÝßÛdataÛfloat2ÛnameÛposÛ
vertex_shaderÛ pass.vertÛfragment_shaderÛssao_blur_pass.fragÛ depth_writeÂÛ compare_modeÛalwaysÛ cull_modeÛnoneÛcolor_attachmentsÝÛR8ß
ÛnameÛssao_blur_pass_yÛ constantsÝßÛtypeÛvec2ÛnameÛdirInvÛlinkÛ
_vec2y_invÛ
texture_unitsÝßÛnameÛtexßÛnameÛgbuffer0Ûvertex_elementsÝßÛdataÛfloat2ÛnameÛposÛ
vertex_shaderÛ pass.vertÛfragment_shaderÛssao_blur_pass.fragÛ depth_writeÂÛ compare_modeÛalwaysÛ cull_modeÛnoneÛcolor_attachmentsÝÛR8ß
ÛnameÛssao_blur_pass_y_blendÛ constantsÝßÛtypeÛvec2ÛnameÛdirInvÛlinkÛ
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_vec2y_invÛ
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texture_unitsÝßÛnameÛtexßÛnameÛgbuffer0Ûvertex_elementsÝßÛdataÛfloat2ÛnameÛposÛ
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vertex_shaderÛ pass.vertÛfragment_shaderÛssao_blur_pass.fragÛ depth_writeÂÛ compare_modeÛalwaysÛ cull_modeÛnoneÛ blend_sourceÛdestination_colorÛblend_destinationÛ