Files
armorpaint/base/Shaders/cursor.frag.glsl
T

16 lines
269 B
GLSL
Raw Normal View History

2023-02-15 17:16:58 +01:00
#version 450
2023-02-08 14:40:15 +01:00
uniform vec3 tint;
#ifdef SPIRV
uniform sampler2D gbufferD; // vulkan unit align
#endif
uniform sampler2D tex;
2023-02-15 17:16:58 +01:00
2023-02-08 14:40:15 +01:00
in vec2 texCoord;
out vec4 FragColor;
2023-02-15 17:16:58 +01:00
2023-02-08 14:40:15 +01:00
void main() {
vec4 col = texture(tex, texCoord);
FragColor = vec4((col.rgb / col.a) * tint, col.a);
}