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armorpaint/base/Sources/tab_particles.ts
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///if (is_paint || is_sculpt)
function tab_particles_draw(htab: zui_handle_t) {
if (zui_tab(htab, tr("Particles"))) {
zui_begin_sticky();
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let row: f32[] = [1 / 4, 1 / 4, 1 / 4];
zui_row(row);
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if (zui_button(tr("New"))) {
}
if (zui_button(tr("Import"))) {
}
if (zui_button(tr("Nodes"))) {
}
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zui_end_sticky();
}
}
///end