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armorpaint/base/shaders/taa_pass.frag.glsl
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#version 450
uniform sampler2D tex;
uniform sampler2D tex2;
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in vec2 tex_coord;
out vec4 frag_color;
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void main() {
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vec4 current = textureLod(tex, tex_coord, 0.0);
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vec4 previous = textureLod(tex2, tex_coord, 0.0);
frag_color = vec4(mix(current.rgb, previous.rgb, 0.5), 1.0);
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}