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armorpaint/base/sources/ts/render_path_raytrace_bake.ts
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let render_path_raytrace_bake_rays_pix: i32 = 0;
let render_path_raytrace_bake_rays_sec: i32 = 0;
let render_path_raytrace_bake_current_sample: i32 = 0;
let render_path_raytrace_bake_rays_timer: f32 = 0.0;
let render_path_raytrace_bake_rays_counter: i32 = 0;
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let render_path_raytrace_bake_last_layer: gpu_texture_t = null;
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let render_path_raytrace_bake_last_bake: i32 = 0;
function render_path_raytrace_bake_commands(parse_paint_material: (b?: bool)=>void): bool {
if (!render_path_raytrace_ready || !render_path_raytrace_is_bake || render_path_raytrace_bake_last_bake != context_raw.bake_type) {
let rebuild: bool = !(render_path_raytrace_ready && render_path_raytrace_is_bake && render_path_raytrace_bake_last_bake != context_raw.bake_type);
render_path_raytrace_bake_last_bake = context_raw.bake_type;
render_path_raytrace_ready = true;
render_path_raytrace_is_bake = true;
render_path_raytrace_last_envmap = null;
render_path_raytrace_bake_last_layer = null;
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if (map_get(render_path_render_targets, "baketex0") != null) {
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let baketex0: render_target_t = map_get(render_path_render_targets, "baketex0");
let baketex1: render_target_t = map_get(render_path_render_targets, "baketex1");
let baketex2: render_target_t = map_get(render_path_render_targets, "baketex2");
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iron_delete_texture(baketex0._image);
iron_delete_texture(baketex1._image);
iron_delete_texture(baketex2._image);
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}
{
let t: render_target_t = render_target_create();
t.name = "baketex0";
t.width = config_get_texture_res_x();
t.height = config_get_texture_res_y();
t.format = "RGBA64";
render_path_create_render_target(t);
}
{
let t: render_target_t = render_target_create();
t.name = "baketex1";
t.width = config_get_texture_res_x();
t.height = config_get_texture_res_y();
t.format = "RGBA64";
render_path_create_render_target(t);
}
{
let t: render_target_t = render_target_create();
t.name = "baketex2";
t.width = config_get_texture_res_x();
t.height = config_get_texture_res_y();
t.format = "RGBA64"; // Match raytrace_target format
render_path_create_render_target(t);
}
let _bake_type: bake_type_t = context_raw.bake_type;
context_raw.bake_type = bake_type_t.INIT;
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parse_paint_material(true);
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render_path_set_target("baketex0", null, null, clear_flag_t.COLOR, 0x00000000);
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// Pixels with alpha of 0.0 are skipped during raytracing
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let additional: string[] = ["baketex1"];
render_path_set_target("baketex0", additional);
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render_path_draw_meshes("paint");
context_raw.bake_type = _bake_type;
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sys_notify_on_next_frame(parse_paint_material);
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render_path_raytrace_init_shader = true;
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render_path_raytrace_raytrace_init(render_path_raytrace_bake_get_bake_shader_name(), rebuild);
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return false;
}
if (!context_raw.envmap_loaded) {
context_load_envmap();
context_update_envmap();
}
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let probe: world_data_t = scene_world;
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let saved_envmap: gpu_texture_t = context_raw.show_envmap_blur ? probe._.radiance_mipmaps[0] : context_raw.saved_envmap;
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if (render_path_raytrace_last_envmap != saved_envmap || render_path_raytrace_bake_last_layer != context_raw.layer.texpaint) {
render_path_raytrace_last_envmap = saved_envmap;
render_path_raytrace_bake_last_layer = context_raw.layer.texpaint;
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let bnoise_sobol: gpu_texture_t = map_get(scene_embedded, "bnoise_sobol.k");
let bnoise_scramble: gpu_texture_t = map_get(scene_embedded, "bnoise_scramble.k");
let bnoise_rank: gpu_texture_t = map_get(scene_embedded, "bnoise_rank.k");
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let baketex0: render_target_t = map_get(render_path_render_targets, "baketex0");
let baketex1: render_target_t = map_get(render_path_render_targets, "baketex1");
let texpaint_undo: render_target_t = map_get(render_path_render_targets, "texpaint_undo" + history_undo_i);
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iron_raytrace_set_textures(baketex0._image, baketex1._image, texpaint_undo._image, saved_envmap, bnoise_sobol, bnoise_scramble, bnoise_rank);
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}
if (context_raw.brush_time > 0) {
context_raw.pdirty = 2;
context_raw.rdirty = 2;
}
if (context_raw.pdirty > 0) {
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let f32a: f32_array_t = render_path_raytrace_f32a;
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f32a[0] = render_path_raytrace_frame++;
f32a[1] = context_raw.bake_ao_strength;
f32a[2] = context_raw.bake_ao_radius;
f32a[3] = context_raw.bake_ao_offset;
f32a[4] = scene_world.strength;
f32a[5] = context_raw.bake_up_axis;
f32a[6] = context_raw.envmap_angle;
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let framebuffer: render_target_t = map_get(render_path_render_targets, "baketex2");
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iron_raytrace_dispatch_rays(framebuffer._image, f32a);
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let id: i32 = context_raw.layer.id;
let texpaint_id: string = "texpaint" + id;
render_path_set_target(texpaint_id);
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render_path_bind_target("baketex2", "tex");
render_path_draw_shader("shader_datas/copy_pass/copy_pass");
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///if arm_metal
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let samples_per_frame: i32 = 4;
///else
let samples_per_frame: i32 = 64;
///end
render_path_raytrace_bake_rays_pix = render_path_raytrace_frame * samples_per_frame;
render_path_raytrace_bake_rays_counter += samples_per_frame;
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render_path_raytrace_bake_rays_timer += sys_real_delta();
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if (render_path_raytrace_bake_rays_timer >= 1) {
render_path_raytrace_bake_rays_sec = render_path_raytrace_bake_rays_counter;
render_path_raytrace_bake_rays_timer = 0;
render_path_raytrace_bake_rays_counter = 0;
}
render_path_raytrace_bake_current_sample++;
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iron_delay_idle_sleep();
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return true;
}
else {
render_path_raytrace_frame = 0;
render_path_raytrace_bake_rays_timer = 0;
render_path_raytrace_bake_rays_counter = 0;
render_path_raytrace_bake_current_sample = 0;
return false;
}
}
function render_path_raytrace_bake_get_bake_shader_name(): string {
return context_raw.bake_type == bake_type_t.AO ? "raytrace_bake_ao" + render_path_raytrace_ext :
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context_raw.bake_type == bake_type_t.LIGHTMAP ? "raytrace_bake_light" + render_path_raytrace_ext :
context_raw.bake_type == bake_type_t.BENT_NORMAL ? "raytrace_bake_bent" + render_path_raytrace_ext :
"raytrace_bake_thick" + render_path_raytrace_ext;
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}