2026-03-06 12:56:38 +01:00
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2026-03-09 13:17:15 +01:00
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#include "global.h"
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2026-03-06 12:56:38 +01:00
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#include "brush_nodes/boolean_node.c"
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#include "brush_nodes/brush_output_node.c"
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#include "brush_nodes/color_node.c"
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#include "brush_nodes/float_node.c"
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#include "brush_nodes/input_node.c"
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#include "brush_nodes/integer_node.c"
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#include "brush_nodes/math_node.c"
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#include "brush_nodes/null_node.c"
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#include "brush_nodes/random_node.c"
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#include "brush_nodes/separate_vector_node.c"
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#include "brush_nodes/string_node.c"
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#include "brush_nodes/tex_image_node.c"
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#include "brush_nodes/time_node.c"
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#include "brush_nodes/vector_math_node.c"
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#include "brush_nodes/vector_node.c"
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#include "material_nodes/attribute_node.c"
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#include "material_nodes/blur_node.c"
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#include "material_nodes/brick_texture_node.c"
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#include "material_nodes/brightness_contrast_node.c"
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#include "material_nodes/bump_node.c"
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#include "material_nodes/camera_texture_node.c"
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#include "material_nodes/checker_texture_node.c"
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#include "material_nodes/clamp_node.c"
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#include "material_nodes/color_mask_node.c"
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#include "material_nodes/color_ramp_node.c"
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2026-04-03 13:32:16 +02:00
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#include "material_nodes/combine_color_node.c"
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2026-03-06 12:56:38 +01:00
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#include "material_nodes/combine_xyz_node.c"
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#include "material_nodes/curvature_bake_node.c"
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2026-04-03 13:32:16 +02:00
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#include "material_nodes/float_curve_node.c"
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2026-04-21 10:52:27 +02:00
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#include "material_nodes/gabor_texture_node.c"
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2026-03-06 12:56:38 +01:00
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#include "material_nodes/gamma_node.c"
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#include "material_nodes/geometry_node.c"
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#include "material_nodes/gradient_texture_node.c"
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#include "material_nodes/group_node.c"
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#include "material_nodes/hue_saturation_value_node.c"
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#include "material_nodes/image_texture_node.c"
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#include "material_nodes/invert_color_node.c"
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#include "material_nodes/layer_mask_node.c"
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#include "material_nodes/layer_node.c"
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#include "material_nodes/magic_texture_node.c"
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#include "material_nodes/map_range_node.c"
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#include "material_nodes/mapping_node.c"
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#include "material_nodes/material_node.c"
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#include "material_nodes/material_output_node.c"
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#include "material_nodes/math2_node.c"
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#include "material_nodes/mix_color_node.c"
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#include "material_nodes/mix_normal_map_node.c"
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#include "material_nodes/noise_texture_node.c"
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#include "material_nodes/normal_map_node.c"
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#include "material_nodes/normal_node.c"
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#include "material_nodes/object_info_node.c"
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#include "material_nodes/picker_node.c"
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#include "material_nodes/quantize_node.c"
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#include "material_nodes/replace_color_node.c"
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#include "material_nodes/rgb_curves_node.c"
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#include "material_nodes/rgb_node.c"
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#include "material_nodes/rgb_to_bw_node.c"
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#include "material_nodes/script_node.c"
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2026-04-03 13:32:16 +02:00
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#include "material_nodes/separate_color_node.c"
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2026-03-06 12:56:38 +01:00
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#include "material_nodes/separate_xyz_node.c"
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#include "material_nodes/shader_node.c"
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#include "material_nodes/text_texture_node.c"
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#include "material_nodes/texture_coordinate_node.c"
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#include "material_nodes/uv_map_node.c"
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#include "material_nodes/value_node.c"
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#include "material_nodes/vector_curves_node.c"
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#include "material_nodes/vector_math2_node.c"
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2026-04-03 13:32:16 +02:00
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#include "material_nodes/vector_rotate_node.c"
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#include "material_nodes/vector_transform_node.c"
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#include "material_nodes/voronoi_texture_node.c"
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#include "material_nodes/warp_node.c"
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#include "material_nodes/wave_texture_node.c"
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#include "material_nodes/wireframe_node.c"
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#include "neural_nodes/edit_image_node.c"
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#include "neural_nodes/image_to_3d_mesh_node.c"
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#include "neural_nodes/image_to_depth_node.c"
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#include "neural_nodes/image_to_normal_map_node.c"
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#include "neural_nodes/image_to_pbr_node.c"
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#include "neural_nodes/inpaint_image_node.c"
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#include "neural_nodes/neural_node.c"
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#include "neural_nodes/neural_node_models.c"
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#include "neural_nodes/outpaint_image_node.c"
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#include "neural_nodes/text_to_image_node.c"
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2026-05-06 19:54:13 +02:00
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#include "neural_nodes/text_to_text_node.c"
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#include "neural_nodes/tile_image_node.c"
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#include "neural_nodes/upscale_image_node.c"
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#include "neural_nodes/vary_image_node.c"
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#include "args.c"
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#include "base.c"
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#include "box_export.c"
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#include "box_preferences.c"
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#include "box_projects.c"
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#include "camera.c"
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#include "config.c"
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#include "console.c"
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#include "context.c"
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2026-05-07 15:23:34 +02:00
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#include "edit_uvmap.c"
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2026-03-06 12:56:38 +01:00
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#include "export_arm.c"
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#include "export_exr.c"
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#include "export_mesh.c"
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#include "export_obj.c"
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2026-03-17 20:26:09 +01:00
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#include "export_player.c"
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2026-03-06 12:56:38 +01:00
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#include "export_texture.c"
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#include "geom.c"
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#include "history.c"
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#include "import_arm.c"
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#include "import_asset.c"
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#include "import_blend_material.c"
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#include "import_blend_mesh.c"
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#include "import_envmap.c"
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#include "import_folder.c"
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#include "import_font.c"
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#include "import_keymap.c"
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#include "import_legacy.c"
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2026-05-19 19:56:14 +02:00
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#include "import_lut.c"
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2026-03-06 12:56:38 +01:00
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#include "import_mesh.c"
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#include "import_obj.c"
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#include "import_plugin.c"
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#include "import_texture.c"
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#include "import_theme.c"
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#include "keymap.c"
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#include "logic_node.c"
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#include "make_bake.c"
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#include "make_blur.c"
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#include "make_brush.c"
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#include "make_clone.c"
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2026-04-17 16:01:31 +02:00
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#include "make_depth.c"
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2026-03-06 12:56:38 +01:00
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#include "make_discard.c"
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#include "make_material.c"
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#include "make_mesh.c"
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#include "make_mesh_preview.c"
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#include "make_node_preview.c"
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#include "make_paint.c"
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#include "make_particle.c"
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2026-05-04 20:30:49 +02:00
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#include "make_picking.c"
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#include "make_sculpt.c"
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#include "make_texcoord.c"
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#include "node_shader.c"
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#include "nodes_brush.c"
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#include "nodes_material.c"
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#include "operator.c"
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#include "parser_logic.c"
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#include "parser_material.c"
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#include "physics_body.c"
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#include "physics_sim.c"
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#include "physics_world.c"
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#include "pipes.c"
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2026-05-05 17:16:08 +02:00
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#include "player.c"
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2026-03-06 12:56:38 +01:00
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#include "plugin.c"
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#include "project.c"
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2026-05-20 19:52:36 +02:00
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#include "render_compass.c"
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2026-05-20 19:26:15 +02:00
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#include "render_envsphere.c"
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2026-05-20 19:52:36 +02:00
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#include "render_gizmo.c"
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2026-03-06 12:56:38 +01:00
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#include "render_path_base.c"
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#include "render_path_deferred.c"
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#include "render_path_forward.c"
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#include "render_path_paint.c"
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#include "render_path_preview.c"
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#include "render_path_raytrace.c"
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#include "render_path_raytrace_bake.c"
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#include "resource.c"
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#include "slot_brush.c"
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#include "slot_font.c"
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#include "slot_layer.c"
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#include "slot_material.c"
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#include "strings.c"
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#include "tab_browser.c"
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#include "tab_brushes.c"
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#include "tab_console.c"
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2026-05-05 10:42:22 +02:00
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#include "tab_debug.c"
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#include "tab_fonts.c"
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#include "tab_history.c"
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#include "tab_layers.c"
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#include "tab_materials.c"
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#include "tab_meshes.c"
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#include "tab_plugins.c"
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#include "tab_scripts.c"
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#include "tab_swatches.c"
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#include "tab_textures.c"
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2026-03-12 12:16:17 +01:00
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#include "tab_timeline.c"
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2026-03-06 12:56:38 +01:00
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#include "translator.c"
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#include "ui_box.c"
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#include "ui_files.c"
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#include "ui_header.c"
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#include "ui_menu.c"
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#include "ui_menubar.c"
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#include "ui_nodes.c"
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#include "ui_sidebar.c"
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#include "ui_statusbar.c"
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#include "ui_toolbar.c"
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#include "ui_view2d.c"
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2026-05-13 17:11:52 +02:00
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#include "uniforms.c"
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2026-03-06 12:56:38 +01:00
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#include "util_clone.c"
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#include "util_encode.c"
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2026-05-13 17:11:52 +02:00
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#include "util_layer.c"
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2026-03-06 12:56:38 +01:00
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#include "util_mesh.c"
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#include "util_particle.c"
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#include "util_render.c"
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#include "util_uv.c"
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#include "viewport.c"
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2026-03-07 21:12:59 +01:00
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#include "kickstart.c"
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