2026-04-03 13:32:16 +02:00
|
|
|
|
|
|
|
|
#include "../global.h"
|
|
|
|
|
|
2026-04-04 21:38:20 +02:00
|
|
|
char *vector_rotate_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
|
|
|
|
|
char *vec = parser_material_parse_vector_input(node->inputs->buffer[0]);
|
|
|
|
|
char *center = parser_material_parse_vector_input(node->inputs->buffer[1]);
|
|
|
|
|
char *axis = parser_material_parse_vector_input(node->inputs->buffer[2]);
|
|
|
|
|
char *angle = parser_material_parse_value_input(node->inputs->buffer[3], false);
|
2026-04-18 10:27:37 +02:00
|
|
|
bool invert = node->buttons->buffer[0]->default_value->buffer[0] > 0;
|
2026-04-04 21:38:20 +02:00
|
|
|
char *name = parser_material_store_var_name(node);
|
|
|
|
|
char *v = string("%s_v", name);
|
|
|
|
|
char *ax = string("%s_ax", name);
|
|
|
|
|
char *cosA = string("%s_cosA", name);
|
|
|
|
|
char *sinA = string("%s_sinA", name);
|
|
|
|
|
parser_material_write(parser_material_kong, string("var %s: float3 = %s - %s;", v, vec, center));
|
|
|
|
|
parser_material_write(parser_material_kong, string("var %s: float3 = normalize(%s);", ax, axis));
|
2026-04-18 10:27:37 +02:00
|
|
|
parser_material_write(parser_material_kong, string("var %s: float = cos(%s%s * (3.14159265 / 180.0));", cosA, invert ? "-" : "", angle));
|
|
|
|
|
parser_material_write(parser_material_kong, string("var %s: float = sin(%s%s * (3.14159265 / 180.0));", sinA, invert ? "-" : "", angle));
|
2026-04-04 21:38:20 +02:00
|
|
|
return string("(%s * %s + cross(%s, %s) * %s + %s * dot(%s, %s) * (1.0 - %s) + %s)", v, cosA, ax, v, sinA, ax, ax, v, cosA, center);
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-03 13:32:16 +02:00
|
|
|
void vector_rotate_node_init() {
|
|
|
|
|
|
2026-04-18 10:27:37 +02:00
|
|
|
ui_node_t *vector_rotate_node_def = GC_ALLOC_INIT(
|
|
|
|
|
ui_node_t,
|
|
|
|
|
{.id = 0,
|
|
|
|
|
.name = _tr("Vector Rotate"),
|
|
|
|
|
.type = "VECT_ROTATE",
|
|
|
|
|
.x = 0,
|
|
|
|
|
.y = 0,
|
|
|
|
|
.color = 0xff62676d,
|
|
|
|
|
.inputs = any_array_create_from_raw(
|
|
|
|
|
(void *[]){
|
|
|
|
|
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
|
|
|
|
|
.node_id = 0,
|
|
|
|
|
.name = _tr("Vector"),
|
|
|
|
|
.type = "VECTOR",
|
|
|
|
|
.color = 0xff6363c7,
|
|
|
|
|
.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
|
|
|
|
|
.min = 0.0,
|
|
|
|
|
.max = 1.0,
|
|
|
|
|
.precision = 100,
|
|
|
|
|
.display = 1}),
|
|
|
|
|
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
|
|
|
|
|
.node_id = 0,
|
|
|
|
|
.name = _tr("Center"),
|
|
|
|
|
.type = "VECTOR",
|
|
|
|
|
.color = 0xff6363c7,
|
|
|
|
|
.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
|
|
|
|
|
.min = 0.0,
|
|
|
|
|
.max = 1.0,
|
|
|
|
|
.precision = 100,
|
|
|
|
|
.display = 1}),
|
|
|
|
|
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
|
|
|
|
|
.node_id = 0,
|
|
|
|
|
.name = _tr("Axis"),
|
|
|
|
|
.type = "VECTOR",
|
|
|
|
|
.color = 0xff6363c7,
|
|
|
|
|
.default_value = f32_array_create_xyz(0.0, 0.0, 1.0),
|
|
|
|
|
.min = 0.0,
|
|
|
|
|
.max = 1.0,
|
|
|
|
|
.precision = 100,
|
|
|
|
|
.display = 1}),
|
|
|
|
|
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
|
|
|
|
|
.node_id = 0,
|
|
|
|
|
.name = _tr("Angle"),
|
|
|
|
|
.type = "VALUE",
|
|
|
|
|
.color = 0xffa1a1a1,
|
|
|
|
|
.default_value = f32_array_create_x(0.0),
|
|
|
|
|
.min = 0.0,
|
|
|
|
|
.max = 360.0,
|
|
|
|
|
.precision = 10,
|
|
|
|
|
.display = 0}),
|
|
|
|
|
},
|
|
|
|
|
4),
|
|
|
|
|
.outputs = any_array_create_from_raw(
|
|
|
|
|
(void *[]){
|
|
|
|
|
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
|
|
|
|
|
.node_id = 0,
|
|
|
|
|
.name = _tr("Vector"),
|
|
|
|
|
.type = "VECTOR",
|
|
|
|
|
.color = 0xff6363c7,
|
|
|
|
|
.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
|
|
|
|
|
.min = 0.0,
|
|
|
|
|
.max = 1.0,
|
|
|
|
|
.precision = 100,
|
|
|
|
|
.display = 0}),
|
|
|
|
|
},
|
|
|
|
|
1),
|
|
|
|
|
.buttons = any_array_create_from_raw(
|
|
|
|
|
(void *[]){
|
|
|
|
|
GC_ALLOC_INIT(ui_node_button_t, {.name = _tr("Invert"), .type = "BOOL", .output = 0, .default_value = f32_array_create_x(0), .height = 0}),
|
|
|
|
|
},
|
|
|
|
|
1),
|
|
|
|
|
.width = 0,
|
|
|
|
|
.flags = 0});
|
2026-04-03 13:32:16 +02:00
|
|
|
|
|
|
|
|
any_array_push(nodes_material_utilities, vector_rotate_node_def);
|
|
|
|
|
any_map_set(parser_material_node_vectors, "VECT_ROTATE", vector_rotate_node_vector);
|
|
|
|
|
}
|