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armorpaint/paint/sources/material_nodes/layer_weight_node.ts
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function layer_weight_node_init() {
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array_push(nodes_material_input, layer_weight_node_def);
map_set(parser_material_node_values, "LAYER_WEIGHT", layer_weight_node_value);
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}
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function layer_weight_node_value(node: ui_node_t, socket: ui_node_socket_t): string {
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let blend: string = parser_material_parse_value_input(node.inputs[0]);
if (socket == node.outputs[0]) { // Fresnel
parser_material_kong.frag_dotnv = true;
return "clamp(pow(1.0 - dotnv, (1.0 - " + blend + ") * 10.0), 0.0, 1.0)";
}
else { // Facing
parser_material_kong.frag_dotnv = true;
return "((1.0 - dotnv) * " + blend + ")";
}
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}
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let layer_weight_node_def: ui_node_t = {
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id : 0,
name : _tr("Layer Weight"),
type : "LAYER_WEIGHT",
x : 0,
y : 0,
color : 0xffb34f5a,
inputs : [
{
id : 0,
node_id : 0,
name : _tr("Blend"),
type : "VALUE",
color : 0xffa1a1a1,
default_value : f32_array_create_x(0.5),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
},
{
id : 0,
node_id : 0,
name : _tr("Normal"),
type : "VECTOR",
color : 0xff6363c7,
default_value : f32_array_create_xyz(0.0, 0.0, 0.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
}
],
outputs : [
{
id : 0,
node_id : 0,
name : _tr("Fresnel"),
type : "VALUE",
color : 0xffa1a1a1,
default_value : f32_array_create_x(0.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
},
{
id : 0,
node_id : 0,
name : _tr("Facing"),
type : "VALUE",
color : 0xffa1a1a1,
default_value : f32_array_create_x(0.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
}
],
buttons : [],
width : 0,
flags : 0
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};