Files
armorpaint/paint/sources/material_nodes/wave_texture_node.ts
T

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function wave_texture_node_init() {
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array_push(nodes_material_texture, wave_texture_node_def);
map_set(parser_material_node_vectors, "TEX_WAVE", wave_texture_node_vector);
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map_set(parser_material_node_values, "TEX_WAVE", wave_texture_node_value);
}
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let str_tex_wave: string = "\
fun tex_wave_f(p: float3): float { \
return 1.0 - sin((p.x + p.y) * 10.0); \
} \
";
function wave_texture_node_vector(node: ui_node_t, socket: ui_node_socket_t): string {
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node_shader_add_function(parser_material_kong, str_tex_wave);
let co: string = parser_material_get_coord(node);
let scale: string = parser_material_parse_value_input(node.inputs[1]);
let res: string = parser_material_to_vec3("tex_wave_f(" + co + " * " + scale + ")");
return res;
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}
function wave_texture_node_value(node: ui_node_t, socket: ui_node_socket_t): string {
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node_shader_add_function(parser_material_kong, str_tex_wave);
let co: string = parser_material_get_coord(node);
let scale: string = parser_material_parse_value_input(node.inputs[1]);
let res: string = "tex_wave_f(" + co + " * " + scale + ")";
return res;
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}
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let wave_texture_node_def: ui_node_t = {
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id : 0,
name : _tr("Wave Texture"),
type : "TEX_WAVE",
x : 0,
y : 0,
color : 0xff4982a0,
inputs : [
{
id : 0,
node_id : 0,
name : _tr("Vector"),
type : "VECTOR",
color : 0xff6363c7,
default_value : f32_array_create_xyz(0.0, 0.0, 0.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
},
{
id : 0,
node_id : 0,
name : _tr("Scale"),
type : "VALUE",
color : 0xffa1a1a1,
default_value : f32_array_create_x(5.0),
min : 0.0,
max : 10.0,
precision : 100,
display : 0
}
],
outputs : [
{
id : 0,
node_id : 0,
name : _tr("Color"),
type : "RGBA",
color : 0xffc7c729,
default_value : f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
},
{
id : 0,
node_id : 0,
name : _tr("Fac"),
type : "VALUE",
color : 0xffa1a1a1,
default_value : f32_array_create_x(1.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
}
],
buttons : [],
width : 0,
flags : 0
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};