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![](https://armorpaint.org/img/git.jpg)
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armorpaint
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==============
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[ArmorPaint](https://armorpaint.org) is a software for 3D PBR texture painting - check out the [manual](https://armorpaint.org/manual).
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*Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorpaint.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!*
*Note 2: If you are compiling git version of ArmorPaint, then you need to have a compiler ([Visual Studio with clang tools](https://visualstudio.microsoft.com/downloads/) - Windows, [clang + dependencies](https://github.com/armory3d/armorpaint/blob/main/base/docs/linux_deps.md) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.*
```bash
git clone https://github.com/armory3d/armorpaint
cd armorpaint/paint
```
**Windows (x64)**
```bash
..\base\make
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and run
```
**Linux (x64)**
```bash
../base/make --run
```
**macOS (arm64)**
```bash
../base/make
# Open generated Xcode project at `build/ArmorPaint.xcodeproj`
# Build and run
```
**Android (arm64)**
```bash
../base/make --target android
# Open generated Android Studio project at `build/ArmorPaint`
# Build for device
```
**iOS (arm64)**
```bash
../base/make --target ios
# Open generated Xcode project `build/ArmorPaint.xcodeproj`
# Build for device
```
**WASM**
```bash
../base/make --target wasm --compile --embed
```
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**Generating a locale file**
```bash
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./base/make --js base/tools/extract_locales.js <locale code>
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# Generates a `paint/assets/locale/<locale code>.json` file
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```
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**Embedding data files**
```bash
# Requires compiler with c23 #embed support (clang 19 or newer)
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../base/make --embed
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```