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armorpaint/paint/shaders/mesh_poscol.kong
T

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2025-03-29 21:52:27 +01:00
#[set(everything)]
const constants: {
WVP: float4x4;
};
struct vert_in {
pos: float4;
col: float4;
}
struct vert_out {
pos: float4;
vcolor: float3;
}
fun mesh_poscol_vert(input: vert_in): vert_out {
var output: vert_out;
var spos: float4 = float4(input.pos.xyz, 1.0);
output.vcolor = input.col.rgb;
output.pos = constants.WVP * spos;
return output;
}
fun mesh_poscol_frag(input: vert_out): float4 {
var color: float4;
color = float4(input.vcolor, 1.0);
// color.rgb = pow(color.rgb, vec3(1.0 / 2.2, 1.0 / 2.2, 1.0 / 2.2));
color.r = pow(color.r, 1.0 / 2.2);
color.g = pow(color.g, 1.0 / 2.2);
color.b = pow(color.b, 1.0 / 2.2);
return color;
}
#[pipe]
struct pipe {
vertex = mesh_poscol_vert;
fragment = mesh_poscol_frag;
}