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armorpaint/base/sources/iron_gpu.h
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#pragma once
#include <stdbool.h>
#include <stdint.h>
#include <stddef.h>
#include <iron_global.h>
#include <iron_math.h>
#include <iron_gpu.h>
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#include BACKEND_GPU_H
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#define KINC_G5_CLEAR_COLOR 1
#define KINC_G5_CLEAR_DEPTH 2
enum kinc_internal_render_target_state {
KINC_INTERNAL_RENDER_TARGET_STATE_RENDER_TARGET,
KINC_INTERNAL_RENDER_TARGET_STATE_TEXTURE
};
typedef struct kinc_g5_render_target {
int width;
int height;
int framebuffer_index;
bool isDepthAttachment;
enum kinc_internal_render_target_state state;
RenderTarget5Impl impl;
} kinc_g5_render_target_t;
int kinc_g5_max_bound_textures(void);
void kinc_g5_flush(void);
void kinc_g5_begin(kinc_g5_render_target_t *renderTarget);
void kinc_g5_end(void);
bool kinc_g5_swap_buffers(void);
void kinc_g5_internal_init(void);
void kinc_g5_internal_init_window(int depth_buffer_bits, bool vsync);
void kinc_g5_internal_destroy_window(void);
void kinc_g5_internal_destroy(void);
struct kinc_g5_pipeline;
struct kinc_g5_render_target;
struct kinc_g5_texture;
struct kinc_g5_texture_unit;
struct kinc_g5_constant_location;
struct kinc_g5_index_buffer;
typedef enum {
KINC_G4_TEXTURE_ADDRESSING_REPEAT,
KINC_G4_TEXTURE_ADDRESSING_MIRROR,
KINC_G4_TEXTURE_ADDRESSING_CLAMP,
KINC_G4_TEXTURE_ADDRESSING_BORDER
} kinc_g4_texture_addressing_t;
typedef enum {
KINC_G4_TEXTURE_DIRECTION_U,
KINC_G4_TEXTURE_DIRECTION_V
} kinc_g4_texture_direction_t;
typedef enum {
KINC_G4_TEXTURE_FILTER_POINT,
KINC_G4_TEXTURE_FILTER_LINEAR,
KINC_G4_TEXTURE_FILTER_ANISOTROPIC
} kinc_g4_texture_filter_t;
typedef enum {
KINC_G4_MIPMAP_FILTER_NONE,
KINC_G4_MIPMAP_FILTER_POINT,
KINC_G4_MIPMAP_FILTER_LINEAR // linear texture filter + linear mip filter -> trilinear filter
} kinc_g4_mipmap_filter_t;
typedef enum kinc_g4_usage {
KINC_G4_USAGE_STATIC,
KINC_G4_USAGE_DYNAMIC,
KINC_G4_USAGE_READABLE
} kinc_g4_usage_t;
void kinc_g4_begin();
void kinc_g4_end();
void kinc_g5_clear(unsigned flags, unsigned color, float depth);
void kinc_g4_viewport(int x, int y, int width, int height);
void kinc_g4_scissor(int x, int y, int width, int height);
void kinc_g4_disable_scissor(void);
void kinc_g5_draw_indexed_vertices(void);
void kinc_g5_draw_indexed_vertices_from_to(int start, int count);
void kinc_g4_set_texture_addressing(struct kinc_g5_texture_unit unit, kinc_g4_texture_direction_t dir, kinc_g4_texture_addressing_t addressing);
void kinc_g5_set_pipeline(struct kinc_g5_pipeline *pipeline);
void kinc_g4_set_int(struct kinc_g5_constant_location location, int value);
void kinc_g4_set_int2(struct kinc_g5_constant_location location, int value1, int value2);
void kinc_g4_set_int3(struct kinc_g5_constant_location location, int value1, int value2, int value3);
void kinc_g4_set_int4(struct kinc_g5_constant_location location, int value1, int value2, int value3, int value4);
void kinc_g4_set_ints(struct kinc_g5_constant_location location, int *values, int count);
void kinc_g4_set_float(struct kinc_g5_constant_location location, float value);
void kinc_g4_set_float2(struct kinc_g5_constant_location location, float value1, float value2);
void kinc_g4_set_float3(struct kinc_g5_constant_location location, float value1, float value2, float value3);
void kinc_g4_set_float4(struct kinc_g5_constant_location location, float value1, float value2, float value3, float value4);
void kinc_g4_set_floats(struct kinc_g5_constant_location location, float *values, int count);
void kinc_g4_set_bool(struct kinc_g5_constant_location location, bool value);
void kinc_g4_set_matrix3(struct kinc_g5_constant_location location, kinc_matrix3x3_t *value);
void kinc_g4_set_matrix4(struct kinc_g5_constant_location location, kinc_matrix4x4_t *value);
void kinc_g4_set_texture_magnification_filter(struct kinc_g5_texture_unit unit, kinc_g4_texture_filter_t filter);
void kinc_g4_set_texture_minification_filter(struct kinc_g5_texture_unit unit, kinc_g4_texture_filter_t filter);
void kinc_g4_set_texture_mipmap_filter(struct kinc_g5_texture_unit unit, kinc_g4_mipmap_filter_t filter);
void kinc_g4_restore_render_target(void);
void kinc_g4_set_render_targets(struct kinc_g5_render_target **targets, int count);
void kinc_g4_set_texture(struct kinc_g5_texture_unit unit, struct kinc_g5_texture *texture);
void kinc_g4_compute(int x, int y, int z);
void kinc_g4_set_index_buffer(struct kinc_g5_index_buffer *buffer);
void kinc_g4_internal_init_window(int depth_buffer_bits, bool vsync);
void kinc_g4_render_target_use_color_as_texture(struct kinc_g5_render_target *renderTarget, struct kinc_g5_texture_unit unit);
void kinc_g4_render_target_use_depth_as_texture(struct kinc_g5_render_target *renderTarget, struct kinc_g5_texture_unit unit);
void kinc_g5_render_target_get_pixels(struct kinc_g5_render_target *renderTarget, uint8_t *data);
void kinc_g5_render_target_generate_mipmaps(struct kinc_g5_render_target *renderTarget, int levels);
void kinc_g4_index_buffer_unlock_all(struct kinc_g5_index_buffer *buffer);
void kinc_g4_index_buffer_unlock(struct kinc_g5_index_buffer *buffer, int count);
#define KINC_G5_MAX_VERTEX_ELEMENTS 16
typedef enum kinc_g5_vertex_data {
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KINC_G5_VERTEX_DATA_F32_1X = 0,
KINC_G5_VERTEX_DATA_F32_2X = 1,
KINC_G5_VERTEX_DATA_F32_3X = 2,
KINC_G5_VERTEX_DATA_F32_4X = 3,
KINC_G5_VERTEX_DATA_U8_4X_NORMALIZED = 4,
KINC_G5_VERTEX_DATA_I16_2X_NORMALIZED = 5,
KINC_G5_VERTEX_DATA_I16_4X_NORMALIZED = 6,
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} kinc_g5_vertex_data_t;
typedef struct kinc_g5_vertex_element {
const char *name;
kinc_g5_vertex_data_t data;
} kinc_g5_vertex_element_t;
typedef struct kinc_g5_vertex_structure {
kinc_g5_vertex_element_t elements[KINC_G5_MAX_VERTEX_ELEMENTS];
int size;
} kinc_g5_vertex_structure_t;
static inline int kinc_g5_vertex_data_size(kinc_g5_vertex_data_t data) {
switch (data) {
default:
case KINC_G5_VERTEX_DATA_F32_1X:
return 1 * 4;
case KINC_G5_VERTEX_DATA_F32_2X:
return 2 * 4;
case KINC_G5_VERTEX_DATA_F32_3X:
return 3 * 4;
case KINC_G5_VERTEX_DATA_F32_4X:
return 4 * 4;
case KINC_G5_VERTEX_DATA_U8_4X_NORMALIZED:
return 4 * 1;
case KINC_G5_VERTEX_DATA_I16_2X_NORMALIZED:
return 2 * 2;
case KINC_G5_VERTEX_DATA_I16_4X_NORMALIZED:
return 4 * 2;
}
}
void kinc_g5_vertex_structure_init(kinc_g5_vertex_structure_t *structure);
void kinc_g5_vertex_structure_add(kinc_g5_vertex_structure_t *structure, const char *name, kinc_g5_vertex_data_t data);
typedef enum kinc_image_compression {
KINC_IMAGE_COMPRESSION_NONE,
KINC_IMAGE_COMPRESSION_DXT5,
KINC_IMAGE_COMPRESSION_ASTC
} kinc_image_compression_t;
typedef enum kinc_image_format {
KINC_IMAGE_FORMAT_RGBA32,
KINC_IMAGE_FORMAT_RGBA64,
KINC_IMAGE_FORMAT_RGBA128,
KINC_IMAGE_FORMAT_R8,
KINC_IMAGE_FORMAT_R16,
KINC_IMAGE_FORMAT_R32,
KINC_IMAGE_FORMAT_BGRA32
} kinc_image_format_t;
typedef struct kinc_g5_texture {
int width;
int height;
kinc_image_format_t format;
kinc_image_compression_t compression;
void *data;
bool _uploaded;
Texture5Impl impl;
} kinc_g5_texture_t;
void kinc_g5_texture_init(kinc_g5_texture_t *texture, int width, int height, kinc_image_format_t format);
void kinc_g5_texture_init_from_bytes(kinc_g5_texture_t *texture, void *data, int width, int height, kinc_image_format_t format);
void kinc_g5_texture_init_non_sampled_access(kinc_g5_texture_t *texture, int width, int height, kinc_image_format_t format);
void kinc_g5_texture_destroy(kinc_g5_texture_t *texture);
uint8_t *kinc_g5_texture_lock(kinc_g5_texture_t *texture);
void kinc_g5_texture_unlock(kinc_g5_texture_t *texture);
void kinc_g5_texture_generate_mipmaps(kinc_g5_texture_t *texture, int levels);
void kinc_g5_texture_set_mipmap(kinc_g5_texture_t *texture, kinc_g5_texture_t *mipmap, int level);
int kinc_g5_texture_stride(kinc_g5_texture_t *texture);
struct kinc_g5_texture_unit;
void kinc_g5_render_target_init(kinc_g5_render_target_t *target, int width, int height, kinc_image_format_t format, int depthBufferBits);
void kinc_g5_render_target_init_framebuffer(kinc_g5_render_target_t *target, int width, int height, kinc_image_format_t format, int depthBufferBits);
void kinc_g5_render_target_destroy(kinc_g5_render_target_t *target);
void kinc_g5_render_target_set_depth_from(kinc_g5_render_target_t *target, kinc_g5_render_target_t *source);
typedef struct kinc_g5_vertex_buffer {
VertexBuffer5Impl impl;
} kinc_g5_vertex_buffer_t;
typedef struct {
int myCount;
kinc_g5_vertex_buffer_t _buffer[2];
int _currentIndex;
int _multiple;
} kinc_g4_vertex_buffer_impl_t;
typedef struct kinc_g4_vertex_buffer {
kinc_g4_vertex_buffer_impl_t impl;
} kinc_g4_vertex_buffer_t;
void kinc_g5_vertex_buffer_init(kinc_g5_vertex_buffer_t *buffer, int count, kinc_g5_vertex_structure_t *structure, bool gpu_memory);
void kinc_g5_vertex_buffer_destroy(kinc_g5_vertex_buffer_t *buffer);
float *kinc_g5_vertex_buffer_lock_all(kinc_g5_vertex_buffer_t *buffer);
float *kinc_g5_vertex_buffer_lock(kinc_g5_vertex_buffer_t *buffer, int start, int count);
void kinc_g5_vertex_buffer_unlock_all(kinc_g5_vertex_buffer_t *buffer);
void kinc_g5_vertex_buffer_unlock(kinc_g5_vertex_buffer_t *buffer, int count);
int kinc_g5_vertex_buffer_count(kinc_g5_vertex_buffer_t *buffer);
int kinc_g5_vertex_buffer_stride(kinc_g5_vertex_buffer_t *buffer);
int kinc_g5_internal_vertex_buffer_set(kinc_g5_vertex_buffer_t *buffer);
void kinc_g4_vertex_buffer_init(kinc_g4_vertex_buffer_t *buffer, int count, kinc_g5_vertex_structure_t *structure, kinc_g4_usage_t usage);
void kinc_g4_vertex_buffer_destroy(kinc_g4_vertex_buffer_t *buffer);
float *kinc_g4_vertex_buffer_lock_all(kinc_g4_vertex_buffer_t *buffer);
float *kinc_g4_vertex_buffer_lock(kinc_g4_vertex_buffer_t *buffer, int start, int count);
void kinc_g4_vertex_buffer_unlock_all(kinc_g4_vertex_buffer_t *buffer);
void kinc_g4_vertex_buffer_unlock(kinc_g4_vertex_buffer_t *buffer, int count);
int kinc_g4_vertex_buffer_count(kinc_g4_vertex_buffer_t *buffer);
int kinc_g4_vertex_buffer_stride(kinc_g4_vertex_buffer_t *buffer);
void kinc_g4_set_vertex_buffer(kinc_g4_vertex_buffer_t *buffer);
typedef struct kinc_g5_constant_buffer {
uint8_t *data;
ConstantBuffer5Impl impl;
} kinc_g5_constant_buffer_t;
void kinc_g5_constant_buffer_init(kinc_g5_constant_buffer_t *buffer, int size);
void kinc_g5_constant_buffer_destroy(kinc_g5_constant_buffer_t *buffer);
void kinc_g5_constant_buffer_lock_all(kinc_g5_constant_buffer_t *buffer);
void kinc_g5_constant_buffer_lock(kinc_g5_constant_buffer_t *buffer, int start, int count);
void kinc_g5_constant_buffer_unlock(kinc_g5_constant_buffer_t *buffer);
int kinc_g5_constant_buffer_size(kinc_g5_constant_buffer_t *buffer);
void kinc_g5_constant_buffer_set_bool(kinc_g5_constant_buffer_t *buffer, int offset, bool value);
void kinc_g5_constant_buffer_set_int(kinc_g5_constant_buffer_t *buffer, int offset, int value);
void kinc_g5_constant_buffer_set_int2(kinc_g5_constant_buffer_t *buffer, int offset, int value1, int value2);
void kinc_g5_constant_buffer_set_int3(kinc_g5_constant_buffer_t *buffer, int offset, int value1, int value2, int value3);
void kinc_g5_constant_buffer_set_int4(kinc_g5_constant_buffer_t *buffer, int offset, int value1, int value2, int value3, int value4);
void kinc_g5_constant_buffer_set_ints(kinc_g5_constant_buffer_t *buffer, int offset, int *values, int count);
void kinc_g5_constant_buffer_set_float(kinc_g5_constant_buffer_t *buffer, int offset, float value);
void kinc_g5_constant_buffer_set_float2(kinc_g5_constant_buffer_t *buffer, int offset, float value1, float value2);
void kinc_g5_constant_buffer_set_float3(kinc_g5_constant_buffer_t *buffer, int offset, float value1, float value2, float value3);
void kinc_g5_constant_buffer_set_float4(kinc_g5_constant_buffer_t *buffer, int offset, float value1, float value2, float value3, float value4);
void kinc_g5_constant_buffer_set_floats(kinc_g5_constant_buffer_t *buffer, int offset, float *values, int count);
void kinc_g5_constant_buffer_set_matrix3(kinc_g5_constant_buffer_t *buffer, int offset, kinc_matrix3x3_t *value);
void kinc_g5_constant_buffer_set_matrix4(kinc_g5_constant_buffer_t *buffer, int offset, kinc_matrix4x4_t *value);
extern bool kinc_g5_transpose_mat;
typedef struct kinc_g5_index_buffer {
IndexBuffer5Impl impl;
} kinc_g5_index_buffer_t;
void kinc_g5_index_buffer_init(kinc_g5_index_buffer_t *buffer, int count, bool gpu_memory);
void kinc_g5_index_buffer_destroy(kinc_g5_index_buffer_t *buffer);
void *kinc_g5_index_buffer_lock_all(kinc_g5_index_buffer_t *buffer);
void *kinc_g5_index_buffer_lock(kinc_g5_index_buffer_t *buffer, int start, int count);
void kinc_g5_index_buffer_unlock_all(kinc_g5_index_buffer_t *buffer);
void kinc_g5_index_buffer_unlock(kinc_g5_index_buffer_t *buffer, int count);
int kinc_g5_index_buffer_count(kinc_g5_index_buffer_t *buffer);
typedef enum kinc_g5_shader_type {
KINC_G5_SHADER_TYPE_FRAGMENT,
KINC_G5_SHADER_TYPE_VERTEX,
KINC_G5_SHADER_TYPE_COMPUTE,
KINC_G5_SHADER_TYPE_COUNT
} kinc_g5_shader_type_t;
typedef enum {
KINC_G5_BLEND_ONE,
KINC_G5_BLEND_ZERO,
KINC_G5_BLEND_SOURCE_ALPHA,
KINC_G5_BLEND_DEST_ALPHA,
KINC_G5_BLEND_INV_SOURCE_ALPHA,
KINC_G5_BLEND_INV_DEST_ALPHA,
KINC_G5_BLEND_SOURCE_COLOR,
KINC_G5_BLEND_DEST_COLOR,
KINC_G5_BLEND_INV_SOURCE_COLOR,
KINC_G5_BLEND_INV_DEST_COLOR,
KINC_G5_BLEND_CONSTANT,
KINC_G5_BLEND_INV_CONSTANT
} kinc_g5_blending_factor_t;
typedef enum {
KINC_G5_BLENDOP_ADD,
KINC_G5_BLENDOP_SUBTRACT,
KINC_G5_BLENDOP_REVERSE_SUBTRACT,
KINC_G5_BLENDOP_MIN,
KINC_G5_BLENDOP_MAX
} kinc_g5_blending_operation_t;
typedef enum kinc_g5_cull_mode {
KINC_G5_CULL_MODE_CLOCKWISE,
KINC_G5_CULL_MODE_COUNTERCLOCKWISE,
KINC_G5_CULL_MODE_NEVER
} kinc_g5_cull_mode_t;
typedef enum kinc_g5_compare_mode {
KINC_G5_COMPARE_MODE_ALWAYS,
KINC_G5_COMPARE_MODE_NEVER,
KINC_G5_COMPARE_MODE_EQUAL,
KINC_G5_COMPARE_MODE_NOT_EQUAL,
KINC_G5_COMPARE_MODE_LESS,
KINC_G5_COMPARE_MODE_LESS_EQUAL,
KINC_G5_COMPARE_MODE_GREATER,
KINC_G5_COMPARE_MODE_GREATER_EQUAL
} kinc_g5_compare_mode_t;
typedef enum kinc_g5_texture_addressing {
KINC_G5_TEXTURE_ADDRESSING_REPEAT,
KINC_G5_TEXTURE_ADDRESSING_MIRROR,
KINC_G5_TEXTURE_ADDRESSING_CLAMP,
KINC_G5_TEXTURE_ADDRESSING_BORDER
} kinc_g5_texture_addressing_t;
typedef enum kinc_g5_texture_filter {
KINC_G5_TEXTURE_FILTER_POINT,
KINC_G5_TEXTURE_FILTER_LINEAR,
KINC_G5_TEXTURE_FILTER_ANISOTROPIC
} kinc_g5_texture_filter_t;
typedef enum kinc_g5_mipmap_filter {
KINC_G5_MIPMAP_FILTER_NONE,
KINC_G5_MIPMAP_FILTER_POINT,
KINC_G5_MIPMAP_FILTER_LINEAR // linear texture filter + linear mip filter -> trilinear filter
} kinc_g5_mipmap_filter_t;
typedef struct kinc_g5_constant_location {
ConstantLocation5Impl impl;
} kinc_g5_constant_location_t;
typedef struct kinc_g5_texture_unit {
int stages[KINC_G5_SHADER_TYPE_COUNT];
} kinc_g5_texture_unit_t;
typedef struct kinc_g5_shader {
Shader5Impl impl;
} kinc_g5_shader_t;
typedef struct kinc_g5_pipeline {
kinc_g5_vertex_structure_t *input_layout;
kinc_g5_shader_t *vertex_shader;
kinc_g5_shader_t *fragment_shader;
kinc_g5_cull_mode_t cull_mode;
bool depth_write;
kinc_g5_compare_mode_t depth_mode;
// One, Zero deactivates blending
kinc_g5_blending_factor_t blend_source;
kinc_g5_blending_factor_t blend_destination;
kinc_g5_blending_operation_t blend_operation;
kinc_g5_blending_factor_t alpha_blend_source;
kinc_g5_blending_factor_t alpha_blend_destination;
kinc_g5_blending_operation_t alpha_blend_operation;
bool color_write_mask_red[8]; // Per render target
bool color_write_mask_green[8];
bool color_write_mask_blue[8];
bool color_write_mask_alpha[8];
kinc_image_format_t color_attachment[8];
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int color_attachment_count;
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int depth_attachment_bits;
PipelineState5Impl impl;
} kinc_g5_pipeline_t;
typedef struct kinc_g5_sampler_options {
kinc_g5_texture_addressing_t u_addressing;
kinc_g5_texture_addressing_t v_addressing;
kinc_g5_texture_filter_t minification_filter;
kinc_g5_texture_filter_t magnification_filter;
kinc_g5_mipmap_filter_t mipmap_filter;
} kinc_g5_sampler_options_t;
typedef struct kinc_g5_sampler {
kinc_g5_sampler_impl_t impl;
} kinc_g5_sampler_t;
void kinc_g5_pipeline_init(kinc_g5_pipeline_t *pipeline);
void kinc_g5_internal_pipeline_init(kinc_g5_pipeline_t *pipeline);
void kinc_g5_pipeline_destroy(kinc_g5_pipeline_t *pipeline);
void kinc_g5_pipeline_compile(kinc_g5_pipeline_t *pipeline);
kinc_g5_constant_location_t kinc_g5_pipeline_get_constant_location(kinc_g5_pipeline_t *pipeline, const char *name);
kinc_g5_texture_unit_t kinc_g5_pipeline_get_texture_unit(kinc_g5_pipeline_t *pipeline, const char *name);
void kinc_g5_shader_init(kinc_g5_shader_t *shader, const void *source, size_t length, kinc_g5_shader_type_t type);
void kinc_g5_shader_destroy(kinc_g5_shader_t *shader);
void kinc_g5_sampler_options_set_defaults(kinc_g5_sampler_options_t *options);
void kinc_g5_sampler_init(kinc_g5_sampler_t *sampler, const kinc_g5_sampler_options_t *options);
void kinc_g5_sampler_destroy(kinc_g5_sampler_t *sampler);
void kinc_g5_internal_pipeline_set_defaults(kinc_g5_pipeline_t *pipeline);
struct kinc_g5_compute_shader;
struct kinc_g5_constant_buffer;
struct kinc_g5_index_buffer;
struct kinc_g5_vertex_buffer;
struct kinc_g5_pipeline;
struct kinc_g5_render_target;
struct kinc_g5_texture;
typedef struct kinc_g5_command_list {
CommandList5Impl impl;
} kinc_g5_command_list_t;
void kinc_g5_command_list_init(kinc_g5_command_list_t *list);
void kinc_g5_command_list_destroy(kinc_g5_command_list_t *list);
void kinc_g5_command_list_begin(kinc_g5_command_list_t *list);
void kinc_g5_command_list_end(kinc_g5_command_list_t *list);
void kinc_g5_command_list_clear(kinc_g5_command_list_t *list, struct kinc_g5_render_target *render_target, unsigned flags, unsigned color, float depth);
void kinc_g5_command_list_render_target_to_framebuffer_barrier(kinc_g5_command_list_t *list, struct kinc_g5_render_target *renderTarget);
void kinc_g5_command_list_framebuffer_to_render_target_barrier(kinc_g5_command_list_t *list, struct kinc_g5_render_target *renderTarget);
void kinc_g5_command_list_texture_to_render_target_barrier(kinc_g5_command_list_t *list, struct kinc_g5_render_target *renderTarget);
void kinc_g5_command_list_render_target_to_texture_barrier(kinc_g5_command_list_t *list, struct kinc_g5_render_target *renderTarget);
void kinc_g5_command_list_draw_indexed_vertices(kinc_g5_command_list_t *list);
void kinc_g5_command_list_draw_indexed_vertices_from_to(kinc_g5_command_list_t *list, int start, int count);
void kinc_g5_command_list_viewport(kinc_g5_command_list_t *list, int x, int y, int width, int height);
void kinc_g5_command_list_scissor(kinc_g5_command_list_t *list, int x, int y, int width, int height);
void kinc_g5_command_list_disable_scissor(kinc_g5_command_list_t *list);
void kinc_g5_command_list_set_pipeline(kinc_g5_command_list_t *list, struct kinc_g5_pipeline *pipeline);
void kinc_g5_command_list_set_compute_shader(kinc_g5_command_list_t *list, struct kinc_g5_compute_shader *shader);
void kinc_g5_command_list_set_vertex_buffer(kinc_g5_command_list_t *list, struct kinc_g5_vertex_buffer *buffer);
void kinc_g5_command_list_set_index_buffer(kinc_g5_command_list_t *list, struct kinc_g5_index_buffer *buffer);
void kinc_g5_command_list_set_render_targets(kinc_g5_command_list_t *list, struct kinc_g5_render_target **targets, int count);
void kinc_g5_command_list_upload_index_buffer(kinc_g5_command_list_t *list, struct kinc_g5_index_buffer *buffer);
void kinc_g5_command_list_upload_vertex_buffer(kinc_g5_command_list_t *list, struct kinc_g5_vertex_buffer *buffer);
void kinc_g5_command_list_upload_texture(kinc_g5_command_list_t *list, struct kinc_g5_texture *texture);
void kinc_g5_command_list_set_vertex_constant_buffer(kinc_g5_command_list_t *list, struct kinc_g5_constant_buffer *buffer, int offset, size_t size);
void kinc_g5_command_list_set_fragment_constant_buffer(kinc_g5_command_list_t *list, struct kinc_g5_constant_buffer *buffer, int offset, size_t size);
void kinc_g5_command_list_set_compute_constant_buffer(kinc_g5_command_list_t *list, struct kinc_g5_constant_buffer *buffer, int offset, size_t size);
void kinc_g5_command_list_execute(kinc_g5_command_list_t *list);
void kinc_g5_command_list_wait_for_execution_to_finish(kinc_g5_command_list_t *list);
void kinc_g5_command_list_get_render_target_pixels(kinc_g5_command_list_t *list, struct kinc_g5_render_target *render_target, uint8_t *data);
void kinc_g5_command_list_compute(kinc_g5_command_list_t *list, int x, int y, int z);
void kinc_g5_command_list_set_texture(kinc_g5_command_list_t *list, kinc_g5_texture_unit_t unit, kinc_g5_texture_t *texture);
void kinc_g5_command_list_set_texture_from_render_target(kinc_g5_command_list_t *list, kinc_g5_texture_unit_t unit, kinc_g5_render_target_t *target);
void kinc_g5_command_list_set_texture_from_render_target_depth(kinc_g5_command_list_t *list, kinc_g5_texture_unit_t unit, kinc_g5_render_target_t *target);
void kinc_g5_command_list_set_sampler(kinc_g5_command_list_t *list, kinc_g5_texture_unit_t unit, kinc_g5_sampler_t *sampler);
typedef struct kinc_g5_compute_shader {
kinc_g5_compute_shader_impl impl;
} kinc_g5_compute_shader;
void kinc_g5_compute_shader_init(kinc_g5_compute_shader *shader, void *source, int length);
void kinc_g5_compute_shader_destroy(kinc_g5_compute_shader *shader);
kinc_g5_constant_location_t kinc_g5_compute_shader_get_constant_location(kinc_g5_compute_shader *shader, const char *name);
kinc_g5_texture_unit_t kinc_g5_compute_shader_get_texture_unit(kinc_g5_compute_shader *shader, const char *name);
struct kinc_g5_command_list;
struct kinc_g5_constant_buffer;
struct kinc_g5_index_buffer;
struct kinc_g5_render_target;
struct kinc_g5_texture;
struct kinc_g5_vertex_buffer;
typedef struct kinc_g5_raytrace_pipeline {
struct kinc_g5_constant_buffer *_constant_buffer;
kinc_g5_raytrace_pipeline_impl_t impl;
} kinc_g5_raytrace_pipeline_t;
typedef struct kinc_g5_raytrace_acceleration_structure {
kinc_g5_raytrace_acceleration_structure_impl_t impl;
} kinc_g5_raytrace_acceleration_structure_t;
bool kinc_g5_raytrace_supported(void);
void kinc_g5_raytrace_pipeline_init(kinc_g5_raytrace_pipeline_t *pipeline, struct kinc_g5_command_list *command_list,
void *ray_shader, int ray_shader_size, struct kinc_g5_constant_buffer *constant_buffer);
void kinc_g5_raytrace_pipeline_destroy(kinc_g5_raytrace_pipeline_t *pipeline);
void kinc_g5_raytrace_acceleration_structure_init(kinc_g5_raytrace_acceleration_structure_t *accel);
void kinc_g5_raytrace_acceleration_structure_add(kinc_g5_raytrace_acceleration_structure_t *accel, struct kinc_g5_vertex_buffer *vb, struct kinc_g5_index_buffer *ib, kinc_matrix4x4_t transform);
void kinc_g5_raytrace_acceleration_structure_build(kinc_g5_raytrace_acceleration_structure_t *accel, struct kinc_g5_command_list *command_list,
struct kinc_g5_vertex_buffer *_vb_full, struct kinc_g5_index_buffer *_ib_full);
void kinc_g5_raytrace_acceleration_structure_destroy(kinc_g5_raytrace_acceleration_structure_t *accel);
void kinc_g5_raytrace_set_textures(struct kinc_g5_render_target *texpaint0, struct kinc_g5_render_target *texpaint1, struct kinc_g5_render_target *texpaint2,
struct kinc_g5_texture *texenv, struct kinc_g5_texture *texsobol, struct kinc_g5_texture *texscramble, struct kinc_g5_texture *texrank);
void kinc_g5_raytrace_set_acceleration_structure(kinc_g5_raytrace_acceleration_structure_t *accel);
void kinc_g5_raytrace_set_pipeline(kinc_g5_raytrace_pipeline_t *pipeline);
void kinc_g5_raytrace_set_target(struct kinc_g5_render_target *output);
void kinc_g5_raytrace_dispatch_rays(struct kinc_g5_command_list *command_list);