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armorpaint/paint/sources/material_nodes/checker_texture_node.c
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#include "../global.h"
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void checker_texture_node_init() {
any_array_push(nodes_material_texture, checker_texture_node_def);
any_map_set(parser_material_node_vectors, "TEX_CHECKER", checker_texture_node_vector);
any_map_set(parser_material_node_values, "TEX_CHECKER", checker_texture_node_value);
}
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char *checker_texture_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
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node_shader_add_function(parser_material_kong, str_tex_checker);
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char *co = parser_material_get_coord(node);
char *col1 = parser_material_parse_vector_input(node->inputs->buffer[1]);
char *col2 = parser_material_parse_vector_input(node->inputs->buffer[2]);
char *scale = parser_material_parse_value_input(node->inputs->buffer[3], false);
char *res =
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string_join(string_join(string_join(string_join(string_join(string_join(string_join(string_join("tex_checker(", co), ", "), col1), ", "), col2), ", "),
scale),
")");
return res;
}
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char *checker_texture_node_value(ui_node_t *node, ui_node_socket_t *socket) {
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node_shader_add_function(parser_material_kong, str_tex_checker);
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char *co = parser_material_get_coord(node);
char *scale = parser_material_parse_value_input(node->inputs->buffer[3], false);
char *res = string_join(string_join(string_join(string_join("tex_checker_f(", co), ", "), scale), ")");
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return res;
}