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armorpaint/paint/sources/tab_console.c
T

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#include "global.h"
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void tab_console_draw_export_on_file_picked(char *path) {
char *str = string_array_join(console_last_traces, "\n");
char *f = ui_files_filename;
if (string_equals(f, "")) {
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f = string_copy(tr("untitled"));
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}
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path = string("%s%s%s", path, PATH_SEP, f);
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if (!ends_with(path, ".txt")) {
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path = string("%s.txt", path);
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}
iron_file_save_bytes(path, sys_string_to_buffer(str), 0);
}
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void tab_console_draw(ui_handle_t *htab) {
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char *title = console_message_timer > 0 ? string("%s ", console_message) : tr("Console");
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i32 color = console_message_timer > 0 ? console_message_color : -1;
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if (ui_tab(htab, title, false, color, false) && ui->_window_h > ui_statusbar_default_h * UI_SCALE()) {
ui_begin_sticky();
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#if defined(IRON_WINDOWS) || defined(IRON_LINUX) || defined(IRON_MACOS) // Copy
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f32_array_t *row = f32_array_create_from_raw(
(f32[]){
-100,
-100,
-100,
},
3);
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#else
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f32_array_t *row = f32_array_create_from_raw(
(f32[]){
-100,
-100,
},
2);
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#endif
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ui_row(row);
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ui_handle_t *h_input = ui_handle(__ID__);
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if (ui_icon_button(tr("Clear"), ICON_ERASE, UI_ALIGN_CENTER)) {
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gc_unroot(console_last_traces);
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console_last_traces = any_array_create_from_raw((void *[]){}, 0);
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gc_root(console_last_traces);
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h_input->text = "";
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}
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if (ui_icon_button(tr("Export"), ICON_EXPORT, UI_ALIGN_CENTER)) {
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ui_files_show("txt", true, false, &tab_console_draw_export_on_file_picked);
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}
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#if defined(IRON_WINDOWS) || defined(IRON_LINUX) || defined(IRON_MACOS)
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if (ui_icon_button(tr("Copy"), ICON_COPY, UI_ALIGN_CENTER)) {
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char *str = string_array_join(console_last_traces, "\n");
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iron_copy_to_clipboard(str);
}
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#endif
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ui_end_sticky();
draw_font_t *_font = ui->ops->font;
i32 _font_size = ui->font_size;
draw_font_t *f = data_get_font("font_mono.ttf");
ui_set_font(ui, f);
ui->font_size = math_floor(15 * UI_SCALE());
for (i32 i = 0; i < console_last_traces->length; ++i) {
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char *t = console_last_traces->buffer[i];
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ui_text(t, UI_ALIGN_LEFT, 0x00000000);
}
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row = f32_array_create_from_raw(
(f32[]){
0.9,
0.1,
},
2);
ui_row(row);
ui_text_input(h_input, "", UI_ALIGN_LEFT, true, false);
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ui_set_font(ui, _font);
ui->font_size = _font_size;
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if (ui_icon_button(tr("Run"), ICON_PLAY, UI_ALIGN_CENTER)) {
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minic_ctx_free(minic_eval(string("float main() { %s }", h_input->text)));
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h_input->text = "";
}
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}
}