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armorpaint/paint/sources/material_nodes/layer_weight_node.c
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#include "../global.h"
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void layer_weight_node_init() {
any_array_push(nodes_material_input, layer_weight_node_def);
any_map_set(parser_material_node_values, "LAYER_WEIGHT", layer_weight_node_value);
}
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char *layer_weight_node_value(ui_node_t *node, ui_node_socket_t *socket) {
char *blend = parser_material_parse_value_input(node->inputs->buffer[0], false);
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if (socket == node->outputs->buffer[0]) { // Fresnel
parser_material_kong->frag_dotnv = true;
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return string("clamp(pow(1.0 - dotnv, (1.0 - %s) * 10.0), 0.0, 1.0)", blend);
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}
else { // Facing
parser_material_kong->frag_dotnv = true;
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return string("((1.0 - dotnv) * %s)", blend);
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}
}