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armorpaint/base/sources/backends/windows_video.h
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// #pragma once
// typedef struct {
// void *renderer;
// double duration;
// double position;
// bool finished;
// bool paused;
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// } iron_video_impl_t;
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// typedef struct iron_internal_video_sound_stream {
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// int nothing;
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// } iron_internal_video_sound_stream_t;
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// void iron_internal_video_sound_stream_init(iron_internal_video_sound_stream_t *stream, int channel_count, int frequency);
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// void iron_internal_video_sound_stream_destroy(iron_internal_video_sound_stream_t *stream);
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// void iron_internal_video_sound_stream_insert_data(iron_internal_video_sound_stream_t *stream, float *data, int sample_count);
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// float *iron_internal_video_sound_stream_next_frame(iron_internal_video_sound_stream_t *stream);
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// bool iron_internal_video_sound_stream_ended(iron_internal_video_sound_stream_t *stream);