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armorpaint/paint/sources/material_nodes/camera_texture_node.ts
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2025-10-20 20:33:27 +02:00
function camera_texture_node_init() {
array_push(nodes_material_texture, camera_texture_node_def);
map_set(parser_material_node_vectors, "TEX_CAMERA", camera_texture_node_vector);
}
function camera_texture_node_vector(node: ui_node_t, socket: ui_node_socket_t): string {
let tex_name: string = "texcamera_" + parser_material_node_name(node);
node_shader_add_texture(parser_material_kong, "" + tex_name, "_camera_texture");
let store: string = parser_material_store_var_name(node);
parser_material_write(parser_material_kong, "var " + store + "_res: float3 = sample(" + tex_name + ", sampler_linear, tex_coord).rgb;");
return store + "_res";
}
let camera_texture_node_def: ui_node_t = {
id : 0,
name : _tr("Camera Texture"),
type : "TEX_CAMERA", // extension
x : 0,
y : 0,
color : 0xff4982a0,
inputs : [],
outputs : [ {
id : 0,
node_id : 0,
name : _tr("Color"),
type : "RGBA",
color : 0xffc7c729,
default_value : f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
} ],
buttons : [],
width : 0,
flags : 0
};