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armorpaint/Shaders/common/supersample_resolve.frag.glsl
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#version 450
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#include "../std/filters.glsl"
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uniform sampler2D tex;
uniform vec2 screenSizeInv;
in vec2 texCoord;
out vec4 fragColor;
void main() {
// 4X resolve
fragColor = textureSS(tex, texCoord, screenSizeInv / 4.0);
}