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armorpaint/Shaders/layer_invert.frag.glsl
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2020-07-08 12:21:41 +02:00
#version 330
uniform sampler2D tex;
in vec2 texCoord;
in vec4 color;
out vec4 FragColor;
void main() {
FragColor = vec4(1.0) - textureLod(tex, texCoord, 0).rgba * color;
}