2023-02-15 17:16:58 +01:00
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#version 450
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2024-08-15 20:29:14 +02:00
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uniform mat4 P;
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2023-02-15 17:16:58 +01:00
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2023-02-08 14:51:54 +01:00
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in vec3 pos;
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in vec2 tex;
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in vec4 col;
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2024-08-15 20:29:14 +02:00
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out vec2 tex_coord;
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2023-02-08 14:51:54 +01:00
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out vec4 color;
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2023-02-15 17:16:58 +01:00
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2023-02-08 14:51:54 +01:00
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void main() {
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gl_Position = mul(vec4(pos, 1.0), P);
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2024-08-15 20:29:14 +02:00
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tex_coord = tex;
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2023-02-08 14:51:54 +01:00
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color = col;
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}
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