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armorpaint/paint/sources/material_nodes/quantize_node.ts
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function quantize_node_init() {
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array_push(nodes_material_color, quantize_node_def);
map_set(parser_material_node_vectors, "QUANTIZE", quantize_node_vector);
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}
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function quantize_node_vector(node: ui_node_t, socket: ui_node_socket_t): string {
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let strength: string = parser_material_parse_value_input(node.inputs[0]);
let col: string = parser_material_parse_vector_input(node.inputs[1]);
return "(floor3(100.0 * " + strength + " * " + col + ") / (100.0 * " + strength + "))";
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}
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let quantize_node_def: ui_node_t = {
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id : 0,
name : _tr("Quantize"),
type : "QUANTIZE", // extension
x : 0,
y : 0,
color : 0xff448c6d,
inputs : [
{
id : 0,
node_id : 0,
name : _tr("Strength"),
type : "VALUE",
color : 0xffa1a1a1,
default_value : f32_array_create_x(0.1),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
},
{
id : 0,
node_id : 0,
name : _tr("Color"),
type : "RGBA",
color : 0xffc7c729,
default_value : f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
}
],
outputs : [ {
id : 0,
node_id : 0,
name : _tr("Color"),
type : "RGBA",
color : 0xffc7c729,
default_value : f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
} ],
buttons : [],
width : 0,
flags : 0
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};