Files
armorpaint/paint/sources/render_path_deferred.ts
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function render_path_deferred_init() {
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{
let t: render_target_t = render_target_create();
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t.name = "main";
t.width = 0;
t.height = 0;
t.format = "D32";
t.scale = render_path_base_get_super_sampling();
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render_path_create_render_target(t);
}
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{
let t: render_target_t = render_target_create();
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t.name = "gbuffer0";
t.width = 0;
t.height = 0;
t.format = "RGBA64";
t.scale = render_path_base_get_super_sampling();
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render_path_create_render_target(t);
}
{
let t: render_target_t = render_target_create();
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t.name = "gbuffer1";
t.width = 0;
t.height = 0;
t.format = "RGBA64";
t.scale = render_path_base_get_super_sampling();
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render_path_create_render_target(t);
}
{
let t: render_target_t = render_target_create();
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t.name = "gbuffer2";
t.width = 0;
t.height = 0;
t.format = "RGBA64";
t.scale = render_path_base_get_super_sampling();
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render_path_create_render_target(t);
}
{
let t: render_target_t = render_target_create();
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t.name = "buf";
t.width = 0;
t.height = 0;
t.format = "RGBA64";
t.scale = render_path_base_get_super_sampling();
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render_path_create_render_target(t);
}
{
let t: render_target_t = render_target_create();
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t.name = "last";
t.width = 0;
t.height = 0;
t.format = "RGBA64";
t.scale = render_path_base_get_super_sampling();
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render_path_create_render_target(t);
}
{
let t: render_target_t = render_target_create();
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t.name = "empty_white";
t.width = 1;
t.height = 1;
t.format = "R8";
let b: buffer_t = buffer_create(1);
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buffer_set_u8(b, 0, 255);
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t._image = gpu_create_texture_from_bytes(b, t.width, t.height, tex_format_t.R8);
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map_set(render_path_render_targets, t.name, t);
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}
{
let t: render_target_t = render_target_create();
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t.name = "empty_black";
t.width = 1;
t.height = 1;
t.format = "RGBA32";
let b: buffer_t = buffer_create(4);
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buffer_set_u8(b, 0, 0);
buffer_set_u8(b, 1, 0);
buffer_set_u8(b, 2, 0);
buffer_set_u8(b, 3, 0);
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t._image = gpu_create_texture_from_bytes(b, t.width, t.height, tex_format_t.RGBA32);
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map_set(render_path_render_targets, t.name, t);
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}
if (config_raw.rp_ssao) {
render_path_base_init_ssao();
}
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render_path_load_shader("Scene/world_pass/world_pass");
render_path_load_shader("Scene/deferred_light/deferred_light");
render_path_load_shader("Scene/compositor_pass/compositor_pass");
render_path_load_shader("Scene/copy_pass/copy_pass");
render_path_load_shader("Scene/copy_pass/copyR8_pass");
render_path_load_shader("Scene/copy_pass/copyRGBA64_pass");
render_path_load_shader("Scene/copy_pass/copyRGBA128_pass");
render_path_load_shader("Scene/taa_pass/taa_pass");
render_path_load_shader("Scene/supersample_resolve/supersample_resolve");
render_path_load_shader("Scene/supersample_resolve/supersample_resolveRGBA64");
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render_path_paint_init();
render_path_preview_init();
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render_path_raytrace_init();
}
function render_path_deferred_commands() {
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render_path_paint_live_brush_dirty();
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render_path_base_commands(render_path_deferred_draw_deferred);
}
function render_path_deferred_draw_deferred() {
render_path_base_draw_ssao();
render_path_base_draw_deferred_light();
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render_path_base_draw_bloom("buf", "buf");
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// draw_histogram();
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render_path_set_target("gbuffer1");
render_path_bind_target("buf", "tex");
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// render_path_bind_target("histogram", "histogram");
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render_path_draw_shader("Scene/compositor_pass/compositor_pass");
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render_path_set_target("gbuffer1");
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render_path_base_draw_compass();
render_path_draw_meshes("overlay");
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render_path_base_draw_taa("gbuffer1", "buf");
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}