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armorpaint/paint/sources/util_particle.c
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#include "global.h"
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void util_particle_init() {
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if (g_context->particle_material != NULL) {
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return;
}
{
render_target_t *t = render_target_create();
t->name = "texparticle";
t->width = 0;
t->height = 0;
t->format = "R8";
t->scale = render_path_base_get_super_sampling();
render_path_create_render_target(t);
}
for (i32 i = 0; i < _scene_raw->material_datas->length; ++i) {
material_data_t *mat = _scene_raw->material_datas->buffer[i];
if (string_equals(mat->name, "Material2")) {
material_data_t *m = util_clone_material_data(mat);
m->name = "MaterialParticle";
any_array_push(_scene_raw->material_datas, m);
break;
}
}
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material_data_t *md = data_get_material("Scene", "MaterialParticle");
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g_context->particle_material = md;
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for (i32 i = 0; i < _scene_raw->objects->length; ++i) {
obj_t *obj = _scene_raw->objects->buffer[i];
if (string_equals(obj->name, ".Sphere")) {
obj_t *particle = util_clone_obj(obj);
particle->name = ".Particle";
particle->material_ref = "MaterialParticle";
any_array_push(_scene_raw->objects, particle);
for (i32 i = 0; i < 16; ++i) {
particle->transform->buffer[i] *= 0.01;
}
break;
}
}
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object_t *o = scene_spawn_object(".Sphere", NULL, true);
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mesh_object_t *mo = o->ext;
mo->base->name = ".ParticleEmitter";
mo->base->raw = util_clone_obj(mo->base->raw);
}
void util_particle_init_mesh() {
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if (g_context->paint_body != NULL) {
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return;
}
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if (g_context->merged_object == NULL) {
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util_mesh_merge(NULL);
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}
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mesh_object_t *po = g_context->merged_object;
po->base->transform->scale.x = po->base->parent->transform->scale.x;
po->base->transform->scale.y = po->base->parent->transform->scale.y;
po->base->transform->scale.z = po->base->parent->transform->scale.z;
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g_context->paint_body = physics_body_create();
g_context->paint_body->shape = PHYSICS_SHAPE_MESH;
physics_body_init(g_context->paint_body, po->base);
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}
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void util_particle_init_physics() {
if (physics_world_active != NULL) {
util_particle_init_mesh();
return;
}
physics_world_create();
util_particle_init_mesh();
}