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armorpaint/paint/sources/material_nodes/rgb_node.ts
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function rgb_node_init() {
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array_push(nodes_material_input, rgb_node_def);
map_set(parser_material_node_vectors, "RGB", rgb_node_vector);
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}
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function rgb_node_vector(node: ui_node_t, socket: ui_node_socket_t): string {
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return parser_material_vec3(socket.default_value);
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}
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let rgb_node_def: ui_node_t = {
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id : 0,
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name : _tr("Color"),
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type : "RGB",
x : 0,
y : 0,
color : 0xffb34f5a,
inputs : [],
outputs : [ {
id : 0,
node_id : 0,
name : _tr("Color"),
type : "RGBA",
color : 0xffc7c729,
default_value : f32_array_create_xyzw(0.5, 0.5, 0.5, 1.0),
min : 0.0,
max : 1.0,
precision : 100,
display : 0
} ],
buttons : [ {
name : _tr("default_value"),
type : "RGBA",
output : 0,
default_value : f32_array_create_x(0),
data : null,
min : 0.0,
max : 1.0,
precision : 100,
height : 0
} ],
width : 0,
flags : 0
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};