2024-03-09 14:52:33 +01:00
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2025-01-19 20:35:39 +01:00
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function strings_arm_file_expected(): string {
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2024-03-09 14:52:33 +01:00
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return tr("Error: .arm file expected");
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}
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2025-01-19 20:35:39 +01:00
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function strings_unknown_asset_format(): string {
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2024-03-09 14:52:33 +01:00
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return tr("Error: Unknown asset format");
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}
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2025-01-19 20:35:39 +01:00
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function strings_could_not_locate_texture(): string {
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2024-03-09 14:52:33 +01:00
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return tr("Error: Could not locate texture");
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}
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2025-01-19 20:35:39 +01:00
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function strings_failed_to_read_mesh_data(): string {
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2024-03-09 14:52:33 +01:00
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return tr("Error: Failed to read mesh data");
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}
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2025-01-19 20:35:39 +01:00
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function strings_check_internet_connection(): string {
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2024-03-09 14:52:33 +01:00
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return tr("Error: Check internet connection to access the cloud");
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}
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2025-01-19 20:35:39 +01:00
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function strings_asset_already_imported(): string {
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2024-03-09 14:52:33 +01:00
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return tr("Info: Asset already imported");
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}
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function strings_graphics_api(): string {
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2025-10-15 18:39:55 +02:00
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/// if arm_direct3d12
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2024-03-09 14:52:33 +01:00
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return "Direct3D12";
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2025-10-15 18:39:55 +02:00
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/// elseif arm_metal
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2024-03-09 14:52:33 +01:00
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return "Metal";
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2025-10-15 18:39:55 +02:00
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/// else
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2025-02-09 16:04:46 +01:00
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return "Vulkan";
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2025-10-15 18:39:55 +02:00
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/// end
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2024-03-09 14:52:33 +01:00
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}
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