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armorpaint/Shaders/view2d.vert.glsl
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2018-05-01 14:40:14 +02:00
#version 450
in vec3 vertexPosition;
in vec2 texPosition;
in vec4 vertexColor;
uniform mat4 projectionMatrix;
out vec2 texCoord;
out vec4 color;
void main() {
gl_Position = projectionMatrix * vec4(vertexPosition, 1.0);
texCoord = texPosition;
color = vertexColor;
}