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armorpaint/base/shaders/draw_rect.kong
T

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#[set(everything)]
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const constants: {
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pos: float4; // xywh
col: float4;
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};
struct vert_in {
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pos: float2;
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}
struct vert_out {
pos: float4;
col: float4;
}
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fun draw_rect_vert(input: vert_in): vert_out {
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var output: vert_out;
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var cpos: float4 = constants.pos;
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output.pos = float4(input.pos, 0.0, 1.0);
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output.pos.xy = output.pos.xy * cpos.zw + cpos.xy;
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output.pos.xy = output.pos.xy * 2.0 - 1.0;
output.pos.y = -output.pos.y;
output.col = constants.col;
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return output;
}
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fun draw_rect_frag(input: vert_out): float4 {
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return input.col;
}
#[pipe]
struct pipe {
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vertex = draw_rect_vert;
fragment = draw_rect_frag;
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}