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armorpaint/paint/sources/nodes_material/text_texture_node.c
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#include "../global.h"
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void _parser_material_cache_tex_text_node_on_next_frame(char *text) {
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char *_text_tool_text = g_context->text_tool_text;
gpu_texture_t *_text_tool_image = g_context->text_tool_image;
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g_context->text_tool_text = string_copy(text);
g_context->text_tool_image = NULL;
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util_render_make_text_preview();
char *file = string("tex_text_%s", text);
// TODO: remove old cache
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any_map_set(data_cached_images, file, g_context->text_tool_image);
g_context->text_tool_text = string_copy(_text_tool_text);
g_context->text_tool_image = _text_tool_image;
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}
void _parser_material_cache_tex_text_node(char *file, char *text) {
if (any_map_get(data_cached_images, file) == NULL) {
sys_notify_on_next_frame(&_parser_material_cache_tex_text_node_on_next_frame, text);
}
}
char *text_texture_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
char *tex_name = parser_material_node_name(node, NULL);
buffer_t *text_buffer = node->buttons->buffer[0]->default_value;
char *text = sys_buffer_to_string(text_buffer);
char *file = string("tex_text_%s", text);
_parser_material_cache_tex_text_node(file, text);
bind_tex_t *tex = parser_material_make_bind_tex(tex_name, file);
char *texstore = parser_material_texture_store(node, tex, tex_name, COLOR_SPACE_AUTO);
return string("%s.rrr", texstore);
}
char *text_texture_node_value(ui_node_t *node, ui_node_socket_t *socket) {
char *tex_name = parser_material_node_name(node, NULL);
buffer_t *text_buffer = node->buttons->buffer[0]->default_value;
char *text = sys_buffer_to_string(text_buffer);
char *file = string("tex_text_%s", text);
_parser_material_cache_tex_text_node(file, text);
bind_tex_t *tex = parser_material_make_bind_tex(tex_name, file);
char *texstore = parser_material_texture_store(node, tex, tex_name, COLOR_SPACE_AUTO);
return string("%s.r", texstore);
}
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void text_texture_node_init() {
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ui_node_t *text_texture_node_def =
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GC_ALLOC_INIT(ui_node_t, {.id = 0,
.name = _tr("Text Texture"),
.type = "TEX_TEXT", // extension
.x = 0,
.y = 0,
.color = 0xff4982a0,
.inputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Vector"),
.type = "VECTOR",
.color = 0xff6363c7,
.default_value = f32_array_create_xyz(0.0, 0.0, 0.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
1),
.outputs = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Color"),
.type = "RGBA",
.color = 0xffc7c729,
.default_value = f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
GC_ALLOC_INIT(ui_node_socket_t, {.id = 0,
.node_id = 0,
.name = _tr("Alpha"),
.type = "VALUE",
.color = 0xffa1a1a1,
.default_value = f32_array_create_x(1.0),
.min = 0.0,
.max = 1.0,
.precision = 100,
.display = 0}),
},
2),
.buttons = any_array_create_from_raw(
(void *[]){
GC_ALLOC_INIT(ui_node_button_t, {.name = "text",
.type = "STRING",
.output = -1,
.default_value = f32_array_create_x(0), // "",
.data = NULL,
.min = 0.0,
.max = 1.0,
.precision = 100,
.height = 0}),
},
1),
.width = 0,
.flags = 0});
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any_array_push(nodes_material_texture, text_texture_node_def);
any_map_set(parser_material_node_vectors, "TEX_TEXT", text_texture_node_vector);
any_map_set(parser_material_node_values, "TEX_TEXT", text_texture_node_value);
}