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armorpaint/paint/sources/material_nodes/hue_saturation_value_node.c
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void hue_saturation_value_node_init() {
any_array_push(nodes_material_color, hue_saturation_value_node_def);
any_map_set(parser_material_node_vectors, "HUE_SAT", hue_saturation_value_node_vector);
}
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char *hue_saturation_value_node_vector(ui_node_t *node, ui_node_socket_t *socket) {
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node_shader_add_function(parser_material_kong, str_hue_sat);
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char *hue = parser_material_parse_value_input(node->inputs->buffer[0], false);
char *sat = parser_material_parse_value_input(node->inputs->buffer[1], false);
char *val = parser_material_parse_value_input(node->inputs->buffer[2], false);
char *fac = parser_material_parse_value_input(node->inputs->buffer[3], false);
char *col = parser_material_parse_vector_input(node->inputs->buffer[4]);
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return string_join(
string_join(
string_join(string_join(string_join(string_join(string_join(string_join(string_join(string_join("hue_sat(", col), ", float4("), hue), " - 0.5, "),
sat),
", "),
val),
", 1.0 - "),
fac),
"))");
}