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armorpaint/Shaders/armdefault_mesh.vert.glsl
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2021-07-29 11:03:08 +02:00
#version 450
in vec4 pos;
in vec2 nor;
out vec3 wnormal;
out vec4 wvpposition;
out vec4 prevwvpposition;
uniform mat3 N;
uniform mat4 WVP;
uniform mat4 prevWVP;
void main() {
vec4 spos = vec4(pos.xyz, 1.0);
wnormal = normalize(N * vec3(nor.xy, pos.w));
gl_Position = WVP * spos;
wvpposition = gl_Position;
prevwvpposition = prevWVP * spos;
}