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armorpaint/base/sources/libs/kong/backends/d3d12.h
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2025-03-18 10:39:01 +01:00
#pragma once
#include "../shader_stage.h"
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
int compile_hlsl_to_d3d12(const char *source, uint8_t **output, size_t *outputlength, shader_stage stage, bool debug);
#ifdef __cplusplus
}
#endif