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armorpaint/paint/sources/export_mesh.c
T

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#include "global.h"
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#ifdef WITH_PLUGINS
void export_glb_run(char *path, mesh_object_t_array_t *paint_objects);
#endif
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void export_mesh_run(char *path, mesh_object_t_array_t *paint_objects, bool apply_disp, bool merge_vertices) {
if (paint_objects == NULL) {
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paint_objects = project_paint_objects;
}
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if (g_context->export_mesh_format == MESH_FORMAT_OBJ) {
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if (merge_vertices) {
export_obj_run(path, paint_objects, apply_disp);
}
else {
export_obj_run_fast(path, paint_objects);
}
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}
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else if (g_context->export_mesh_format == MESH_FORMAT_GLB) {
#ifdef WITH_PLUGINS
export_glb_run(path, paint_objects);
#endif
}
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else {
export_arm_run_mesh(path, paint_objects);
}
}