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armorpaint/paint/sources/neural_nodes/upscale_node.ts
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2025-09-01 14:48:43 +02:00
2025-10-09 22:35:55 +02:00
// type upscale_node_t = {
// base?: logic_node_t;
// };
// let upscale_node_temp: gpu_texture_t = null;
// let upscale_node_image: gpu_texture_t = null;
// let upscale_node_esrgan_blob: buffer_t;
// function upscale_node_create(raw: ui_node_t, args: f32_array_t): upscale_node_t {
// let n: float_node_t = {};
// n.base = logic_node_create(n);
// n.base.get_as_image = upscale_node_get_as_image;
// n.base.get_cached_image = upscale_node_get_cached_image;
// return n;
// }
// function upscale_node_get_as_image(self: upscale_node_t, from: i32): gpu_texture_t {
// upscale_node_image = logic_node_input_get_as_image(self.base.inputs[0]);
// console_progress(tr("Processing") + " - " + tr("Upscale"));
// upscale_node_load_blob();
// if (upscale_node_image.width < config_get_texture_res_x()) {
// upscale_node_image = upscale_node_esrgan(upscale_node_image);
// while (upscale_node_image.width < config_get_texture_res_x()) {
// let last_image: gpu_texture_t = upscale_node_image;
// upscale_node_image = upscale_node_esrgan(upscale_node_image);
// gpu_delete_texture(last_image);
// }
// }
// return upscale_node_image;
// }
// function upscale_node_load_blob() {
// upscale_node_esrgan_blob = data_get_blob("models/esrgan.quant.onnx");
// }
// function upscale_node_get_cached_image(self: upscale_node_t): gpu_texture_t {
// return upscale_node_image;
// }
// function upscale_node_do_tile(source: gpu_texture_t): gpu_texture_t {
// let result: gpu_texture_t = null;
// let size1w: i32 = source.width;
// let size1h: i32 = source.height;
// let size2w: i32 = math_floor(size1w * 2);
// let size2h: i32 = math_floor(size1h * 2);
// if (upscale_node_temp != null) {
// gpu_delete_texture(upscale_node_temp);
// }
// upscale_node_temp = gpu_create_render_target(size1w, size1h);
// draw_begin(upscale_node_temp);
// draw_scaled_image(source, 0, 0, size1w, size1h);
// draw_end();
// let bytes_img: buffer_t = gpu_get_texture_pixels(upscale_node_temp);
// let u8a: u8_array_t = bytes_img;
// let f32a: f32_array_t = f32_array_create(3 * size1w * size1h);
// for (let i: i32 = 0; i < (size1w * size1h); ++i) {
// f32a[i ] = (u8a[i * 4 ] / 255);
// f32a[i + size1w * size1w ] = (u8a[i * 4 + 1] / 255);
// f32a[i + size1w * size1w * 2] = (u8a[i * 4 + 2] / 255);
// }
// let tensors: buffer_t[] = [buffer_create_from_raw(f32a.buffer, f32a.length * 4)];
// let input_shape: i32_array_t[] = [];
// let input_shape0: i32[] = [1, 3, size1w, size1h];
// array_push(input_shape, input_shape0);
// let output_shape: i32[] = [1, 3, size2w, size2h];
// let esrgan2x_buf: buffer_t = iron_ml_inference(upscale_node_esrgan_blob, tensors, input_shape, output_shape, config_raw.gpu_inference);
// let esrgan2x: f32_array_t = f32_array_create_from_buffer(esrgan2x_buf);
// for (let i: i32 = 0; i < esrgan2x.length; ++i) {
// if (esrgan2x[i] < 0) {
// esrgan2x[i] = 0;
// }
// else if (esrgan2x[i] > 1) {
// esrgan2x[i] = 1;
// }
// }
// u8a = u8_array_create(4 * size2w * size2h);
// for (let i: i32 = 0; i < (size2w * size2h); ++i) {
// u8a[i * 4 ] = math_floor(esrgan2x[i ] * 255);
// u8a[i * 4 + 1] = math_floor(esrgan2x[i + size2w * size2w ] * 255);
// u8a[i * 4 + 2] = math_floor(esrgan2x[i + size2w * size2w * 2] * 255);
// u8a[i * 4 + 3] = 255;
// }
// result = gpu_create_texture_from_bytes(u8a, size2w, size2h);
// return result;
// }
// function upscale_node_esrgan(source: gpu_texture_t): gpu_texture_t {
// let result: gpu_texture_t = null;
// let size1w: i32 = source.width;
// let size1h: i32 = source.height;
// let tile_size: i32 = 512;
// let tile_size2x: i32 = math_floor(tile_size * 2);
// if (size1w >= tile_size2x || size1h >= tile_size2x) { // Split into tiles
// let size2w: i32 = math_floor(size1w * 2);
// let size2h: i32 = math_floor(size1h * 2);
// result = gpu_create_render_target(size2w, size2h);
// let tile_source: gpu_texture_t = gpu_create_render_target(tile_size + 32 * 2, tile_size + 32 * 2);
// for (let x: i32 = 0; x < math_floor(size1w / tile_size); ++x) {
// for (let y: i32 = 0; y < math_floor(size1h / tile_size); ++y) {
// draw_begin(tile_source);
// draw_scaled_image(source, 32 - x * tile_size, 32 - y * tile_size, -source.width, source.height);
// draw_scaled_image(source, 32 - x * tile_size, 32 - y * tile_size, source.width, -source.height);
// draw_scaled_image(source, 32 - x * tile_size, 32 - y * tile_size, -source.width, -source.height);
// draw_scaled_image(source, 32 - x * tile_size + tile_size, 32 - y * tile_size + tile_size, source.width, source.height);
// draw_scaled_image(source, 32 - x * tile_size + tile_size, 32 - y * tile_size + tile_size, -source.width, source.height);
// draw_scaled_image(source, 32 - x * tile_size + tile_size, 32 - y * tile_size + tile_size, source.width, -source.height);
// draw_scaled_image(source, 32 - x * tile_size, 32 - y * tile_size, source.width, source.height);
// draw_end();
// let tile_result: gpu_texture_t = upscale_node_do_tile(tile_source);
// draw_begin(result);
// draw_sub_image(tile_result, x * tile_size2x, y * tile_size2x, 64, 64, tile_size2x, tile_size2x);
// draw_end();
// gpu_delete_texture(tile_result);
// }
// }
// gpu_delete_texture(tile_source);
// }
// else {
// result = upscale_node_do_tile(source); // Single tile
// }
// return result;
// }
// let upscale_node_def: ui_node_t = {
// id: 0,
// name: _tr("Upscale"),
// type: "upscale_node",
// x: 0,
// y: 0,
// color: 0xff4982a0,
// inputs: [
// {
// id: 0,
// node_id: 0,
// name: _tr("Color"),
// type: "RGBA",
// color: 0xffc7c729,
// default_value: f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0),
// min: 0.0,
// max: 1.0,
// precision: 100,
// display: 0
// }
// ],
// outputs: [
// {
// id: 0,
// node_id: 0,
// name: _tr("Color"),
// type: "RGBA",
// color: 0xffc7c729,
// default_value: f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0),
// min: 0.0,
// max: 1.0,
// precision: 100,
// display: 0
// }
// ],
// buttons: [],
// width: 0,
// flags: 0
// };