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armorpaint/Libraries/renderlib/Shaders/raytrace_bake_ao.spirv
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#�
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SPV_KHR_ray_tracing GLSL.std.450�raygeneration
�closesthit
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�miss
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�type.2d.imagerender_targetaccelerationStructureNVscene
type.ConstantBuffer.RayGenConstantBufferv0v1v2v3v4constant_buffertype.2d.imagemytexture0mytexture1mytexture_sobol mytexture_scramble
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mytexture_rankRayPayloadcolorray_originray_dir payload
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